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  1. #121
    Player
    Arya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Tezz_Xivectro View Post
    Honestly, the game should just have jump to prevent any little annoyances. We live in 2011 now, FF14 should get with the program.

    However, it shouldn't be mindless retarded looking animations. They should even consider strategic use like in Dungeons & Dragons Online.

    It would just be awesome to see a lancer stab his polearm into the ground and thrust upwards over something (VERY Final Fantasy-esque).
    I agree, class specific animations to scale obstacles would be nice.

    Including jump wouldn't necessarily fix "annoyances" people have regarding terrain navigation. Surely it would just be easier to implement an ability to walk off cliff edges (as long as you are not too high - else you could take damage or die), climb up ledges/walls, or automatically jump a gap? If it's done correctly, that would surely fix issues of navigation.

    Someone asked why some emotes were included and jump wasn't.....I find people bouncing around everywhere like Gummi Bears a little more distracting/annoying than someone continually stretching or doing another emote.

    If you were looking to implement jump "fairly", all races would have to be able to jump the same obstacles. That would mean either Lalafell being able to jump like 10 foot vertically to match Roegadyn, or Roegadyn can only jump a foot off the ground. Either way, it would look silly. Just putting it in as an animation for the sake of it seems pointless to me. There's plenty of other things SE have to get on with without overburdening them with (currently) unnecessary things.
    (1)

  2. #122
    Player
    Akusushi's Avatar
    Join Date
    Mar 2011
    Location
    Living off the Gridania
    Posts
    32
    Character
    Akusu Shiden
    World
    Faerie
    Main Class
    Rogue Lv 60
    After reading through almost all of the posts so far (skipped the last few pages), I just want to ask this to the people that want free-jumping and to the people that want situation specific-jumping/climbing, etc.: Considering development is geared towards convenience/enjoyment right now, what kind of jumping should really be focused on? Which is closer to a necessity?

    *Personally* the only major terrain-related issue has been small ledges (and jumping is terrain-related). Falling off of them is not only obnoxious, but it also doesn't make much sense that you can't climb back up them. As for it being more difficult to implement than free jumping, I don't think that's true...having some jump/climb-specific points (button commanded or automatic) would probably be easier than having to check everywhere to make sure that jumping doesn't bug/glitch in some way. Also, if free-jumping were implemented, people may start wanting it to be relevant...because at this point, it sort of isn't; that alone could lead to its own slippery slope.

    What I'm really trying to say here is the focus should be on trying to deal with jumping in a way that is as useful as it needs to be, so attention can be invested in stuff that can be enjoyed without the consideration of jumping entirely.

    On a side note: I also sort of agree with the person/people that said that going AROUND an obstacle isn't such a huge thing either. I've fallen off the same cliffy-ledge during the same leve about 2-3 times, but I've learned to not fall off of it or to learn not to fall off of it.
    (1)

  3. #123
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I think fixing terrain would be a better idea.
    (0)

  4. #124
    Player

    Join Date
    Mar 2011
    Posts
    4
    Quote Originally Posted by Alleyia View Post
    A jump feature isn't really nessecary in my opinion. The game is designed to work without it.
    This game seems designed to work without a lot of things, most importantly, fun. I'm for a jump, maby it lowers your movement speed after consecutives jumps or an auto jump where the animation could changed based on the hight of the jump. They also need to remove alot of the invisible walls, i cant step up or down a 1 foot drop is it isent the "designated ramp" area, annoying.
    (0)
    [ITEM="http://sigs.enjin.com/sig-ffxiv/33769_1b3a01661d550edc.png"][/ITEM]

  5. #125
    Player
    Hitoriki's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Nacyel Rinveil
    World
    Hyperion
    Main Class
    Leatherworker Lv 61
    Quote Originally Posted by ShadyLurker View Post
    This game seems designed to work without a lot of things, most importantly, fun. I'm for a jump, maby it lowers your movement speed after consecutives jumps or an auto jump where the animation could changed based on the hight of the jump. They also need to remove alot of the invisible walls, i cant step up or down a 1 foot drop is it isent the "designated ramp" area, annoying.
    We WANT jump! The game feels so detached without it. Yes it may seem useless, but the game still feels so lame being rooted to the ground and not being able to get over the one foot cliff.
    (0)

  6. #126
    Player
    Umisame's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Umisame Makaiju
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    I would like to jump but without front/backflips. If you fall from a great height you should die.
    (1)

  7. #127
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    FFXIII jump system or non at all
    (0)

  8. #128
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Being able to get over small ridges in certain outdoor areas is really the only major annoyance I'm aware of. It doesn't even have to be "jumping" so much as the character pulling themselves over the ridge, or something like that. However, given the height differences between races and the likelihood that these ridges were never designed to be "traversed" it could be difficult to come up with a consistently believable animation for all occasions.

    For that reason, player-initiated jumping would probably work better than context-based.
    (0)

  9. #129
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    I hope they don't add Jump.
    (1)

  10. #130
    Player
    Alexis_Arteme's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    286
    Character
    Lucille Crendraven
    World
    Balmung
    Main Class
    Archer Lv 77
    I'd like to be able to point my toon at Ul'Dah and hit autorun and have her be almost there when I come back from making my tea. Or dead to a dragon. Either way, the constant little bumps and ledges preventing that annoys me.

    I believe its design was to prevent botting, but obviously that hasn't worked too well.
    (0)

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