Ok, I'm lazy and not going to read all 60 pages, but I did read the original post and I gotta say I it got me kind of excited. It doesn't remind me of WoW. Instead it reminds me more of FF Tactics, which I think is great. You get dedicated classes and it feels like you're always working toward and end rather than leveling one class just to get another (i.e. level WAR to 30, unlock, NIN. Level NIN/WAR to 30+, then level THF/NIN, etc.). Here you develop a specialty and build upon what you've already done. And, the great thing is if at some point they want to add a sub job, you have potentially 7 trees to choose from. Even better, you could still have the option to hot swap jobs just by changing your weapon. The WHM has to go home early, then drop your sword and pull out your staff. (... I'm leaving it alone.)

My question is though ... and I'm sure someone has already asked it, but what if you become a PLD and decide you want to give DRK a try? Would you have to complete a side quest to allow you to exchange your points, like yield some weak great sword designed for PLD only, which has terrible accuracy and hit rate, and then hack away at defenseless woodland creatures until you have all your points back? Or, would it be like getting achievements on XBLA, where after a certain number of party wipes, you unlock an achievement where you're no longer fit to be a PLD and then stripped of the title?

Either way, I'm completely for this system. I think it's true to FF culture and it could have a huge impact on storyline and game play.