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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    The supposed "lack of predefined roles" does not come from the armoury system. It comes from the content we're now pitched against.

    The armoury system has plenty systems in place to give each class a predefined role (diminishing returns on inappropriate armor, radical mana and HP differences, class affinity, class-exclusive abilities, AOE exclusive to casters).

    Unfortunately when mobs are simply too weak, don't hit hard enough, don't resist enough and ultimately don't pose much of a challenge, those systems aren't tested to their limits.

    The best way to solve (or at least the very first thing to do, probably followed by the implementation of more class-exclusive abilities and the nerfing of unbalanced abilities (Emulate, I'm looking at you) that allow people to fullfill other roles too easily) the problem is to increase the level of challenge posed by party-oriented mobs, and do so radically.

    A raised challenge (that's needed and planned anyway) would push abilities to the limit and make the differencesbetween abilities belonging to the equipped class and those belonging to other class much more evident. And not only abilities.
    Casters/DDs wouldn't be able to tank, other classes wouldn't be able to main heal and so forth.

    AFTER the level of challenge is stabylized on an acceptable level we can actually start thinking on how to increase the definition of roles by adding new class-exclusive abilities and so forth.

    But doing so before the mobs even pose a threat is kinda pointless.
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  2. #2
    Player
    Spuffin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    I to lvled lancer just to lvl 20 for its good abilities and then threw it into the blender....

    I hate how the current armory system forces you to lvl a class to a spec lvl to obtain x y ability and then makes that spec class completely useless by allowing you to use that same ability on any class regardless of lvl and that ability being jsut as powerful with a slightly increased cool down
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  3. #3
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    Mar 2011
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    Ul'Dah
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    678
    Abriael I'm not replying to your post because I see what you do to other threads. White knighting is cancerous to the progression of this game. That is all.

    To others; Shuichi of BG has made a nice flowchart that describes the how one would progress in the game:

    http://img827.imageshack.us/img827/7...branchflow.png

    Note that you are free to go back and choose another class whenever you want.

    Spuffin: That is what is happening under our current system and is what I and others want to fix.
    (0)
    Last edited by Kurokikaze; 03-10-2011 at 10:44 AM.

  4. #4
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    Quote Originally Posted by Kurokikaze View Post
    white knighting is cancerous to the progression of this game. That is all.
    This. Cool chart by the way.
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  5. #5
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kurokikaze View Post
    Abriael I'm not replying to your post because I see what you do to other threads. Your white knighting is cancerous to the progression of this game. That is all.
    The only thing that's cancerous to the progression of this game is the habit of some people to think that anyone that happens to think some of the present systems shouldn't be scrapped to be "fanboys" or "white knights".

    If you can't answer with valid arguments, then just shut up, instead of insulting or belittling other paying customers that have as much right to express their opinions as you do.
    (0)

  6. #6
    Player
    Rhianu's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Kurokikaze View Post
    Shuichi of BG has made a nice flowchart that describes the how one would progress in the game:

    http://img827.imageshack.us/img827/7...branchflow.png

    Note that you are free to go back and choose another class whenever you want.
    While I like the idea behind the chart, I don't agree with the level requirements it imposes. I don't think people should have to wait clear until level 40 before they can start defining their role in their job. Class specialization needs to start much, much earlier than that. Like around level 10.
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  7. #7
    Player
    Join Date
    Mar 2011
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    Ul'Dah
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    Quote Originally Posted by Rhianu View Post
    While I like the idea behind the chart, I don't agree with the level requirements it imposes. I don't think people should have to wait clear until level 40 before they can start defining their role in their job. Class specialization needs to start much, much earlier than that. Like around level 10.
    The exact starting point is still under debate. That was made so people can get a visual of what is being suggested based on the example given in the OP. I personally would have classes start speccing at 20. Getting to that level is fairly easy, at least now it is.
    (0)
    Last edited by Kurokikaze; 03-10-2011 at 12:54 PM.

  8. #8
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Kurokikaze View Post
    I personally would have classes start speccing at 20. Getting to that level is fairly easy, at least now it is.
    Whether it's easy to level or not, I think people should be able to start clearly defining their class roles very early on.
    (0)
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  9. #9
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    Quote Originally Posted by Rhianu View Post
    Whether it's easy to level or not, I think people should be able to start clearly defining their class roles very early on.
    Early on? Definitely. Too early on? No thanks.

    Level 20-30 seems fine to me. This is just my personal preference though as I really enjoy goal oriented content.
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  10. #10
    Player
    Flower's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Yeah I really believe predefined roles would make the game A LOT better. Especially if we have a white mage / dedicated healing class. I only play a healer in any MMO (healer / bard). Not to say its hard to heal in this game, but the fact that the role of a healer and of a class that has that label is missing. I know you can heal with a con / thm just fine, its the fact that those con / thm can do so many other things thats the problem.
    (0)

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