Page 11 of 67 FirstFirst ... 9 10 11 12 13 21 61 ... LastLast
Results 101 to 110 of 670
  1. #101
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Kurokikaze View Post
    I personally would have classes start speccing at 20. Getting to that level is fairly easy, at least now it is.
    Whether it's easy to level or not, I think people should be able to start clearly defining their class roles very early on.
    (0)
    ( ◕ ‿‿ ◕ )

  2. #102
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    This is a great idea. +1 for classic FF talent trees!
    (0)

    www.passthebong.freeforums.org
    Pass the Bong ~ Linkshell & Free Company

  3. #103
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Rhianu View Post
    Whether it's easy to level or not, I think people should be able to start clearly defining their class roles very early on.
    Early on? Definitely. Too early on? No thanks.

    Level 20-30 seems fine to me. This is just my personal preference though as I really enjoy goal oriented content.
    (0)

  4. #104
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Yeah I'm gonna have to agree with Demacia. Let's look at FFXI; roles were defined pretty much from the get go but when did you really start executing it in parties? That wasn't until Qufim, Valkurm at the earliest. Thats the 15-20 range.
    (0)

  5. #105
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    29
    Honestly, I love everything about this idea and view it as a much more pleasant and successful alternative. This is the kind of game I want to log on and play. I give you two big (tiny lalafell) thumbs up. b(^_^)d

    My only criticism would be to possibly allow the specialization quests around 15 or so. Lower levels need more to look forward to, and possibly making the quests a chain that starts at 15, would give them hope and something to look forward to and work towards as they craft a sense of self for their characters.
    (0)
    Last edited by Lobo; 03-10-2011 at 01:13 PM.

  6. #106
    Player
    Valark's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Felius Nightbloom
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    20~30 level range sounds about right when the specing should start, mainly 1-20 goes by so fast even if you play solo. It would give the player a chance to get the hang of the class before having to make choices.
    (0)

  7. #107
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    http://i51.tinypic.com/wiq9zr.jpg

    This was dropped in another thread and honestly I believe it's the best way to go about handling putting in the classic final fantasy classes. with the exception I think some DoL and DoH jobs need to be thrown in there too (beastmaster using botany, red mage or thief using alchemy so on so forth)
    (0)

  8. #108
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    I see two huge flaws in that:

    1. For the Adventurer... what is the default weapon? Armory System: Weapon = Class. The game does not allow you to be unequipped.
    2. It seems that they pretty much eliminated the current classes altogether and just made grinding "weapons" (which to be fair is the same thing) the whole point. You're perfectly aware of all the things that need to be changed for that? Thats not balancing and adding new content thats completely re-writing the entire game's lore, guilds and everything that revolves around the current classes. I say this only because this person proposes to grinding weapons to certain levels to unlock better classes. But what happens to the base ones? What about that?

    That idea, although cool, was not very well thought up.
    (0)
    Last edited by Kurokikaze; 03-10-2011 at 02:04 PM.

  9. #109
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    More recent version: http://i56.tinypic.com/2q34wa0.jpg

    An adventurer is not a class, it's a job. The FF jobs are not classes, they are jobs. They are built on classes. They use classes (weapons) to learn skills. They aren't tied to weapons themselves.

    I don't know how you'd switch into jobs (talk to NPC, equip it from the menu, I don't really care), but let's make that distinction clear.

    A paladin is a sword-user, a shield-user, and a magic user.
    In FFXIV terms, with our English translations, you could say a Paladin is a Gladiator, Sentinel, and Conjurer. While your job is set as paladin, equipping a sword would "turn" you into a Gladiator, and equipping a Shield into a Sentinel (but you'd still be a paladin - see the pictures on the left). Any other weapons are restricted as shown by the template in the new version.

    The idea was built on the thought that our current classes are nothing but a manifestation of equipping a weapon (saying polearm skill is the same as lancer rank in that context). As such, classes and jobs are neither mutually exclusive nor conflicting.

    I posted in the other thread because I didn't want to hijack this one which was clearly about specs, but oh well. Sorry Kuro : p
    (0)
    Last edited by solracht; 03-10-2011 at 02:11 PM.

  10. #110
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    But what happens to the current classes? This doesn't explain that at all. All this accomplishes is to introduce new jobs into the game leaving the others behind and their sole purpose as unlocks for those jobs that you stated. Theres no transformation or evolving - you're doing something different right away.

    No, nevermind I see what you did there... You turned this into FFXI with FFT unlocks. I do not approve.

    If we take Gladiator and rename it to just Sword this is the same thing except that you're using weapon levels as pre-reqs to unlock jobs instead of an older job in XI.

    As I said before - do you know what that would do for all the lore in the game?
    (0)
    Last edited by Kurokikaze; 03-10-2011 at 02:16 PM.

Page 11 of 67 FirstFirst ... 9 10 11 12 13 21 61 ... LastLast

Tags for this Thread