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  1. #101
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Gildrein View Post
    Hello fellow adventurers!

    To clear up your questions, we have checked with the Dev. team and found out the following.

    As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.

    To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.

    Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.

    If you have ideas and feedback on this topic, please don't hesitate to let us know.
    Please let SE know this. The best way to slow down the RMT is by not making gil hard pressed to obtain like it was in XI. a RMT can easily get 15 different people and gather a load while the legitimate players won't go that far. You're hurting us more than the RMT as of now. Just keep gil not that hard to get and a majority of people won't feel the need to waste RL money to prevent being uber gimped(with some gil sinks so we all don't have a trillion gil in a month). Please take off fatigue. If I want to excessively grind then let me. I don't need anyone telling me how long I can have fun. I could be having a blast leveling a class then BAM fatigue hits and already knowing the outcome the game gets really boring. It's like having your mom come to your room and saying you only have another hour before bedtime. It's an instant buzz kill for anything you was doing. I love to excessively grind if I have the time because I don't know how long before I get that luxury of freedom again.


    I hope you pass this off or inform SE something similar. Its hurting XIV legitimate base more than it is for RMT.
    (5)
    Last edited by Akumu; 04-08-2011 at 01:54 AM.
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  2. #102
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    As long as gaining enough currency to suit most players needs is a by-product of playing the game, no one will see the need to buy from RMT's.
    (0)

  3. #103
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reika View Post
    Not everyone sells their materials. Like I said, I'm one of the people that uses the stuff. If I want to go out and gather 4 stacks of Iron ore for my projects, I should be able to. Not be restricted and treated like some RMT. And they didnt even say the reason for doing this was to stablize the economy, they specifically said this is an anti-RMT action. and as said, you will see tons of gathered mats in the wards anyways, because RMT's gather in packs. they will come back with 30 stacks of material, while I can barely gather over one. fair? no.

    Special tasks group should be the only anti-RMT system in place. and they should do their jobs faster on that note..
    It's no good saying "RMT can do this, RMT can do that" because RMT AREN'T doing it, and that's why the economy hasn't been wrecked yet for gathered materials. If RMT did what you said nothing you can gather would be worth anything and SE would be forced to make drastic changes such as limiting the amount of materials gathered even further than now. What you're asking for is all mats to be made pretty much free. That's not a healthy economy.

    I think some people just don't get basic economics on these forums. When you flood the market, the price crashes. Allowing you to bring back 300 walnut logs or iron ore per day is not going to help you, it's going to make them worth nothing. Then you'll not even want to gather them to craft because your time would be better spent making money other ways and buying them off people stupid enough to gather worthless items.

    It takes what, 300 yew logs to get from 30-40 and 600 walnut to get from 40-50? Do I really want to be able to gather all of that within a few days? Why bother playing botany afterwards then? To sell logs? No, the market is flooded now. It's no good saying "not everyone sells their materials" when you've not levelled a gathering class very high. You WILL be selling your materials because you will get way more logs than you will ever need taking botany to 50. The same applies with mining and any mat obtained there. You will want those materials to be worth something when you go to sell them correct?

    I think I'll just leave this thread now. I've made my points and some people will just never get it.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #104
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gildrein View Post
    To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.

    Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.

    If you have ideas and feedback on this topic, please don't hesitate to let us know.
    Instead of making it so people just fail every attempt the devs should cause a third situation to happen within which the items that are succesfully gathered are too poor quality to use. (ex. Pine Branch -3) Make these items result in normal SP gain but totally useless in any synth. Also, give them a default value of 1 gil so people have no reason to keep them or try to sell them. As far as I can tell, people don't really care about the loss of items. It is the feeling that we are being double penalized for attempting to Grind SP that is so controversial.
    (2)

  5. #105
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    All anti-RMT countermeasures programmed into the game need to go.
    (2)
    Last edited by Reika; 04-08-2011 at 03:53 AM.

  6. #106
    Player
    Join Date
    Mar 2011
    Posts
    514
    Quote Originally Posted by Reika View Post
    All anti-RMT countermeasures programmed into the game need to go.
    Yes. Just keep a database of where all the money is going.
    (2)

  7. #107
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reika View Post
    Im not an RMT. I mine iron ore/sand and limonite for my blacksmithing and armoring. I shouldnt have to suffer because of the threat' or RMT gathering ><. Just get rid of their accounts as you see them, EASY FIX.

    And RMT's are actually earning most of their money through alchemy. You know how many alchemy bots I have spotted in limsa of karnak? i reported to the special tasks group, but they are still there ><. Who else has retainers full of 999 stacked shards? RMT BOTS!

    Please SE, remove the sub-fatigue for gathering.
    I have a friend who makes his money through alchemy and making shards and crystals and he is not an rmt in the least bit >.> granted he might not have that many stacked shards to sell but you shouldn't judge those who do excessive alchemy as their way of getting gil.. especially when they do not have ah high DoW or M job to do guildleves.
    (0)

  8. #108
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Moth View Post
    I have a friend who makes his money through alchemy and making shards and crystals and he is not an rmt in the least bit >.> granted he might not have that many stacked shards to sell but you shouldn't judge those who do excessive alchemy as their way of getting gil.. especially when they do not have ah high DoW or M job to do guildleves.
    Yea, you can tell who is the RMT tho. Retainer with 10 stacks, 999 fire shards. Retainer near it with 10 stacks, 999 wind shards. Retainer next to it with 10 stacks, 999 earth shards. Thats the peeps im talking about. I just mention alchemy because it is the only crafting job that can be really used by RMT's, because every crafter needs shards eventually.
    (1)

  9. #109
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Gathering and crafts are now actual jobs in this unlike at FFXI, why not focus on make them more challenging and fun instead setin penalties to it, changing them in a way it needs more interaction of user than it is now or even make them not so repetitive in tasks, so RMTs be unable to use bots, i think that would helps more and even make game more fun.

    Maybe the issue relly in crafts and gathering beign repetitive so RMT can actually use bots and go lazzy.I think the answer relly on make gathering and crafts actions with more variables in midle actions (Note: don't mean make them hard or easier, but make harder the implementation of bots,) like in the case of crafts seting somesort of images a bot be unable to interpretate with the points of make some kind of shape for crafting, wathever, idk.
    (1)

  10. #110
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by BadOmen View Post
    Gathering and crafts are now actual jobs in this unlike at FFXI, why not focus on make them more challenging and fun instead setin penalties to it, changing them in a way it needs more interaction of user than it is now or even make them not so repetitive in tasks, so RMTs be unable to use bots, i think that would helps more and even make game more fun.

    Maybe the issue relly in crafts and gathering beign repetitive so RMT can actually use bots and go lazzy.I think the answer relly on make gathering and crafts actions with more variables in midle actions (Note: don't mean make them hard or easier, but make harder the implementation of bots,) like in the case of crafts seting somesort of images a bot be unable to interpretate with the points of make some kind of shape for crafting, wathever, idk.
    Oh I mentioned somewhere in a different thread that they should make use of that crafting timer implement indicators on there bar when it will be best to perform a synth action, and increase the outcome of that synth, while making it so spamming it right when the action becomes available will have reduced outcome. that will make it harder for craft botters.
    (1)

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