
Please remove the RMT countermeasures for now. If RMT ever become a problem in this game (which is unlikely for a number of reasons) then I would understand putting some roadblocks in. If the GMs are doing their jobs, and SE does a good job of shutting down the websites that power them, RMT will never touch the game.
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)


Please remove the RMT countermeasures for now. If RMT ever become a problem in this game (which is unlikely for a number of reasons) then I would understand putting some roadblocks in. If the GMs are doing their jobs, and SE does a good job of shutting down the websites that power them, RMT will never touch the game.
Yes, let's wait until they ruin the trade system first before we do anything about it. That's a great idea.
That's like saying, "Well, we don't need to prepare for the Hurricane... we'll just wait until it hits and see how many people it kills... then if the effects are bad enough we can prepare for the next Hurricane that hits."

This helps nothing in regards to RMT. RMT are still going to gather regardless, hit fatigue on one? bring out the next character, its pointless to try to stop them through gathering.
These wouldn't even be needed if the task force did their job. Since launch i have personally reported about a hundred names of RMT on Lindblum and the only ones that never came back was the group glitching their way through walls and mountains. So i ask SE, whats the point of having that taskforce box on your support site if you don't take action against OBVIOUS RMT?
As to what players said about flooding markets with items.. it's no different then getting drops off mobs that can flood markets. And they could easily make more DoL quests where you gather items for a cause and you dont get to keep them, you'd get your sp anyway.
Last edited by Raagnar; 04-08-2011 at 01:05 AM.

Being able to carry more levequests for a particular DoL would be REALLY nice! This could partially solve the problem with the reduction of sp/ xp somewhat.
As Xenor stated, remove the SP penalty, and leave the fail to acquire resources.
Without a limit to the influx of gathering goods, there would be a flouding/overflow that would crash the econmy value of any harvestable item.
I don't even play anymore because the game is mind numbing, but my primary goal was 50/50/50 DoL and Fatigue is one of the reasons I don't come back.



No no no, they need to just remove the fail to acquire material crap. Like Raagnar said, This doesn't stop RMT AT ALL. they have like 12 characters mining at once. and the special tasks force are either slow or completely unresponsive when you report them. I reported a few myself, after 10 days they are still in limsa making shards with the same r1 gear they started with. I even have pictures, but cant upload them for reports.As Xenor stated, remove the SP penalty, and leave the fail to acquire resources.
Without a limit to the influx of gathering goods, there would be a flouding/overflow that would crash the econmy value of any harvestable item.
I don't even play anymore because the game is mind numbing, but my primary goal was 50/50/50 DoL and Fatigue is one of the reasons I don't come back.
This just hurts the legit player, does nothing to the RMT. I bet they dont even care that it is in place and are just laughing at SE for trying to stop them, only hurting the players that use the stuff they gather for their crafts.



If the task groups did proper investigating into RMT activities, i doubt they would have wrecked it too badly.
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