There's nothing wrong with bringing a topic back up for discussion. Although anybody reading this now should know this topic is from before 2.0 was announced, and it was a criticism of the direction of the game.

While many of the criticisms of this thread are being addressed by 2.0, what is troubling is that many of the things that were -perhaps needlessly- altered have not been planned to be remedied.

Quote Originally Posted by User201109011315 View Post
"Why this over that" is a question I honestly don't think the dev team ever asked themselves.
  • Half the players hated spamming actions so they added autoattack which half the players hate.

    Net effect: nothing.

  • Economy ruined by easy-mode gear drops so they add materia system to combat a problem they added.

    Net effect: nothing.

  • Materia system makes HQ crafting too complicated so they have to oversimplify the system to accommodate it.

    Net effect: less than nothing.

  • Oversimplification of crafting system turns the crafting process into a material grind, negating any kind of skilful play for crafters (guaranteed HQ success).

    Net effect: stupid
This post is very poignant now, 9 months later.

Remember crafting when it first came out? Crafters were necessary in all areas of the game, for end game weapons and armor to every accessory in the game. Now, crafters are cut out of the equation by end game progression and low level NMs.

While looking forward to 2.0 let's not lose sight of the overall picture.