Quote Originally Posted by BruceyBruceyBangBang View Post
I kind of understand what he means though. What is the point in developing a meaning for these things over others? Do you honestly think this should be developed over top of, say, the Materia System or the new crafting recipe and HQ edits? I think the biggest reason of, "why" is why "this" over "that"?

I think it's important to edit yourself, especially in this type of position, down to what YOU think is important towards your vision. Personally, I feel that company group crafting projects seem a lot less intriguing that what is coming down the pipe line.
"Why this over that" is a question I honestly don't think the dev team ever asked themselves.
  • Half the players hated spamming actions so they added autoattack which half the players hate.

    Net effect: nothing.

  • Economy ruined by easy-mode gear drops so they add materia system to combat a problem they added.

    Net effect: nothing.

  • Materia system makes HQ crafting too complicated so they have to oversimplify the system to accommodate it.

    Net effect: less than nothing.

  • Oversimplification of crafting system turns the crafting process into a material grind, negating any kind of skilful play for crafters (guaranteed HQ success).

    Net effect: stupid