I've always been a fan of AOE attacks having a secondary effect (frozen/burning ground) or even an area denial (firewall, stonewall, etc..)That said, the next obvious connection becomes "what other purpose can AoE serve other than damage?", which then turns to the creation of more interesting mechanics, and upon seeing the large possibilities for more fun and tactical gameplay but also the work involved, SE may refuse to touch the subject at all.
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