That would have been a good point if the game already had a respectable player base. Such as for example FF11 has. FF11 is likely to have over 300k players even after 10 years, and with a player base of that size, keeping current "core" players from quitting is a good strategy. How many players are there in FF14 now? I seriously doubt it's even 100k, and I also bet the total development cost of the game by now is way higher than what it was for FF11.no, the people who can not get themselves invested in a game, are not the ones to target for long term membership. cuz there is nothing you can do about them anyway. those are the ones you get in til they are done. You want to moreso cater to those who will stay regardless, or who can get themselves invested.
We dont need MMO tourists, we need MMO players.
The development costs of FF11 were earned back roughly 5 years after its release. How long do you think it would take for FF14 to get to that point without increasing its player base tremendously? 15 years? 20?
It wont matter, you can NOT cater to toursist ever.That would have been a good point if the game already had a respectable player base. Such as for example FF11 has. FF11 is likely to have over 300k players even after 10 years, and with a player base of that size, keeping current "core" players from quitting is a good strategy. How many players are there in FF14 now? I seriously doubt it's even 100k, and I also bet the total development cost of the game by now is way higher than what it was for FF11.
The development costs of FF11 were earned back roughly 5 years after its release. How long do you think it would take for FF14 to get to that point without increasing its player base tremendously? 15 years? 20?
They are the easy ones anyway, they all buy every game, and then they leave.
You cant get them invested, they dont know how to invest. You get the money you will get from them regardless, the long term players you get, and those who stick around a good while will do so if you cater to them specificaly.
This is how things work now, you gotta go after those who have the ability to stay, not those who are gonna move on regardless which i think some of you think can "change" but after years and years of this crap, its obvious those types will never change.
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Not sure. I understood the thread (based on its title) to be about the one thing that would absolutely break the deal for me. For me, that would be the lack of a proper AH. This is however very unlikely to not be included in v2, and I can't think of any other single flaw that would make me quit on the spot.
So if they got the player-based marked system working well, it would take several other flaws to make me quit.


also my original reply wasn't directed at you personally and I did state that most not all are talking out their ass.Not sure. I understood the thread (based on its title) to be about the one thing that would absolutely break the deal for me. For me, that would be the lack of a proper AH. This is however very unlikely to not be included in v2, and I can't think of any other single flaw that would make me quit on the spot.
So if they got the player-based marked system working well, it would take several other flaws to make me quit.
You make it sound like there are only two types of players SE could possibly cater to. Either the ones that are tourists, or the ones that will stick with the game almost no matter what. Even if I'm not one of the players who will stay subscribed from day one and until the game dies, I certainly have the ability to invest enough into the game to want to keep playing for several years, if the game is good enough.It wont matter, you can NOT cater to toursist ever.
They are the easy ones anyway, they all buy every game, and then they leave.
You cant get them invested, they dont know how to invest. You get the money you will get from them regardless, the long term players you get, and those who stick around a good while will do so if you cater to them specificaly.
This is how things work now, you gotta go after those who have the ability to stay, not those who are gonna move on regardless which i think some of you think can "change" but after years and years of this crap, its obvious those types will never change.
I would argue that keeping 4 players for 3 years each is better than keeping one player for 10 years.
Ideally, of course, the game would be made in a way that would both keep the people playing from 2-4 years and the ones that would play for 10 years.
It is possible, and I would say that FF11 currently has that quality. It's a game that many former players regularly return to for half a year to a year at a time, as well as there being a hard core group that has been playing for perhaps 7 years straight or more.
Last edited by Mirage; 07-19-2012 at 12:58 AM.
To be blunt I just want the content to be decent. As it is now, whenever we get something new it usually amounts to being "RNG Challenge #74: Skinner Box Edition". I'm hoping this is just because of having a majority of their team focusing on 2.0 and trying to kill time until then with minimal work. If it doesn't change in the future I know for certain I won't be sticking around.
There are few things that will make me quit. At the moment I don't really like any classes, but I know that will change in the future - even my main.
The biggest problem I have is the targeting and camera system atm. I would say that is my sub-deal breaker. I can't play the game with all this new content and have this crappy camera/ target system.
My main deal breaker will be if every end game dungeon is designed the way that they are now. A timed dungeon where you get loot only if you satisfy conditions is good for a few dungeons but not all. I will straight up quit if they think this is good design and continue on this path. It makes the meta game speed runs and that is -not- fun to me.
This too, forgot about this.To be blunt I just want the content to be decent. As it is now, whenever we get something new it usually amounts to being "RNG Challenge #74: Skinner Box Edition". I'm hoping this is just because of having a majority of their team focusing on 2.0 and trying to kill time until then with minimal work. If it doesn't change in the future I know for certain I won't be sticking around.
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