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  1. #101
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mirage View Post
    I can't really think of one *single* thing that would break the deal for me. It would have to be a combination of several things, and a continued inability to fix them.
    wasn't that pretty much my point?
    (0)

  2. #102
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TheVedis View Post
    no, the people who can not get themselves invested in a game, are not the ones to target for long term membership. cuz there is nothing you can do about them anyway. those are the ones you get in til they are done. You want to moreso cater to those who will stay regardless, or who can get themselves invested.

    We dont need MMO tourists, we need MMO players.
    That would have been a good point if the game already had a respectable player base. Such as for example FF11 has. FF11 is likely to have over 300k players even after 10 years, and with a player base of that size, keeping current "core" players from quitting is a good strategy. How many players are there in FF14 now? I seriously doubt it's even 100k, and I also bet the total development cost of the game by now is way higher than what it was for FF11.

    The development costs of FF11 were earned back roughly 5 years after its release. How long do you think it would take for FF14 to get to that point without increasing its player base tremendously? 15 years? 20?
    (3)

  3. #103
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Mirage View Post
    That would have been a good point if the game already had a respectable player base. Such as for example FF11 has. FF11 is likely to have over 300k players even after 10 years, and with a player base of that size, keeping current "core" players from quitting is a good strategy. How many players are there in FF14 now? I seriously doubt it's even 100k, and I also bet the total development cost of the game by now is way higher than what it was for FF11.

    The development costs of FF11 were earned back roughly 5 years after its release. How long do you think it would take for FF14 to get to that point without increasing its player base tremendously? 15 years? 20?
    It wont matter, you can NOT cater to toursist ever.

    They are the easy ones anyway, they all buy every game, and then they leave.

    You cant get them invested, they dont know how to invest. You get the money you will get from them regardless, the long term players you get, and those who stick around a good while will do so if you cater to them specificaly.


    This is how things work now, you gotta go after those who have the ability to stay, not those who are gonna move on regardless which i think some of you think can "change" but after years and years of this crap, its obvious those types will never change.

  4. #104
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Krausus View Post
    wasn't that pretty much my point?
    Not sure. I understood the thread (based on its title) to be about the one thing that would absolutely break the deal for me. For me, that would be the lack of a proper AH. This is however very unlikely to not be included in v2, and I can't think of any other single flaw that would make me quit on the spot.

    So if they got the player-based marked system working well, it would take several other flaws to make me quit.
    (0)

  5. #105
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mirage View Post
    Not sure. I understood the thread (based on its title) to be about the one thing that would absolutely break the deal for me. For me, that would be the lack of a proper AH. This is however very unlikely to not be included in v2, and I can't think of any other single flaw that would make me quit on the spot.

    So if they got the player-based marked system working well, it would take several other flaws to make me quit.
    also my original reply wasn't directed at you personally and I did state that most not all are talking out their ass.
    (0)

  6. #106
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TheVedis View Post
    It wont matter, you can NOT cater to toursist ever.

    They are the easy ones anyway, they all buy every game, and then they leave.

    You cant get them invested, they dont know how to invest. You get the money you will get from them regardless, the long term players you get, and those who stick around a good while will do so if you cater to them specificaly.


    This is how things work now, you gotta go after those who have the ability to stay, not those who are gonna move on regardless which i think some of you think can "change" but after years and years of this crap, its obvious those types will never change.
    You make it sound like there are only two types of players SE could possibly cater to. Either the ones that are tourists, or the ones that will stick with the game almost no matter what. Even if I'm not one of the players who will stay subscribed from day one and until the game dies, I certainly have the ability to invest enough into the game to want to keep playing for several years, if the game is good enough.

    I would argue that keeping 4 players for 3 years each is better than keeping one player for 10 years.

    Ideally, of course, the game would be made in a way that would both keep the people playing from 2-4 years and the ones that would play for 10 years.

    It is possible, and I would say that FF11 currently has that quality. It's a game that many former players regularly return to for half a year to a year at a time, as well as there being a hard core group that has been playing for perhaps 7 years straight or more.
    (0)
    Last edited by Mirage; 07-19-2012 at 12:58 AM.

  7. #107
    Player
    Amherst's Avatar
    Join Date
    Mar 2011
    Posts
    300
    Character
    Moon Sider
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    To be blunt I just want the content to be decent. As it is now, whenever we get something new it usually amounts to being "RNG Challenge #74: Skinner Box Edition". I'm hoping this is just because of having a majority of their team focusing on 2.0 and trying to kill time until then with minimal work. If it doesn't change in the future I know for certain I won't be sticking around.
    (2)

  8. #108
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Krausus View Post
    also my original reply wasn't directed at you personally and I did state that most not all are talking out their ass.
    Fair enough :>
    (0)

  9. #109
    Player
    Asgardx's Avatar
    Join Date
    Apr 2012
    Posts
    30
    Character
    Gaarl Grimm
    World
    Balmung
    Main Class
    Marauder Lv 50
    There are few things that will make me quit. At the moment I don't really like any classes, but I know that will change in the future - even my main.

    The biggest problem I have is the targeting and camera system atm. I would say that is my sub-deal breaker. I can't play the game with all this new content and have this crappy camera/ target system.

    My main deal breaker will be if every end game dungeon is designed the way that they are now. A timed dungeon where you get loot only if you satisfy conditions is good for a few dungeons but not all. I will straight up quit if they think this is good design and continue on this path. It makes the meta game speed runs and that is -not- fun to me.
    (1)

  10. #110
    Player
    Asgardx's Avatar
    Join Date
    Apr 2012
    Posts
    30
    Character
    Gaarl Grimm
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amherst View Post
    To be blunt I just want the content to be decent. As it is now, whenever we get something new it usually amounts to being "RNG Challenge #74: Skinner Box Edition". I'm hoping this is just because of having a majority of their team focusing on 2.0 and trying to kill time until then with minimal work. If it doesn't change in the future I know for certain I won't be sticking around.
    This too, forgot about this.
    (0)

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