Results 1 to 10 of 284

Dev. Posts

Hybrid View

  1. #1
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Arcell View Post
    Honestly I thought the mini-game was enough of a hassle for RMT seeing as they can't just click/gather bot like in most games. I'm not really a fan of this kind of fatigue, or at least not with these numbers. I can understand some measures against RMT but honestly gathering fatigue is not a great one. Slowing the rate at which they can gain items will do very little to stop them either way and is punishing players. You can only do so much before you start hurting the legitimate players.

    The mini-game is enough of a measure I think, anything past that (especially penalties) hurts the real players.
    I agree on the most part however the fishing mini-game is really too easy for people to bot as it involves no moving around unlike mining or botany. A person could literally start up the program, and leave it to fish 24/7, so really this sort of fatigue is needed to stop absolute destruction of the game's economy (lots and lots of fish ).

    If fishing followed the same route as mining and botany, having to change node after it has depleted after a set number of gathering attempts, then RMT/ botters would have more problems with trying to be lazy.
    (0)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Adol View Post
    I agree on the most part however the fishing mini-game is really too easy for people to bot as it involves no moving around unlike mining or botany. A person could literally start up the program, and leave it to fish 24/7, so really this sort of fatigue is needed to stop absolute destruction of the game's economy (lots and lots of fish ).

    If fishing followed the same route as mining and botany, having to change node after it has depleted after a set number of gathering attempts, then RMT/ botters would have more problems with trying to be lazy.
    But there's still a mini-game with response from the game you have to read and respond to otherwise you'll get nowhere. I found fishing to be the most unforgiving in this respect. If you don't know exactly what the text clues mean you'll usually get nothing, at least in my experience. I'll agree though that the nodes should run out.

    Also I agree with origamikitsune, the SP gains for gatherers needs to be increased to a comparable level with crafters and adventurers. Right now, the only way to get really decent SP gathering is to do leves. An adventurer can go out and kill all day long and will continue to make progress until they hit red fatigue (which I've never seen personally). Limiting a gatherer this much is way too harsh.
    (2)