[SIZE="5"]Top 10 Realistic Changes That Should be Implemented Pronto:[/SIZE]
• Action bar should remain visible while weapon is drawn.
• Remembering skill/action sets for each class.
• A button on the action bar where you can toggle AOE for offensive spells and one to toggle AOE for friendly spells (with associated hot-keys).
• Further freedom to keybind to keyboard/mouse.
• Drag and drop functionality for such things as setting your actions or inventory items.
• In-game mail system.
• Reducing unnecessary mouse-clicks. Example being the ability to open the aetheryte menu by clicking the aetheryte icon instead of it just opening the main menu.
• Prompt with Return button shows upon death (if raise offered, adds button to accept raise).
• Proper Linkshell controls like inviting and booting from anywhere as well as viewing such info as what zone the character is in, their level, last online, etc.
• Additional hairstyles; particularly for those with only 4 to choose from.
[SIZE="5"]Top 10 More Ambitious or Less Realistic Changes:[/SIZE]
• Smaller more diverse zones rather than a few giant sprawling monotonous zones. The entire zones do not need to be overhauled, but rather given different ambient effects and change up the ground clutter and/or enemy populations.
• Diversify camps so they aren't all nearly identical. Different structures and feels based on location (at the very least, different styles for the 5 existing zones). Changing these first two items would assist in the feeling of progression in the world which is lacking sorely at the moment.
• "Dynamic" content. Enemy outposts that can be overtaken for zone-wide buffs or other rewards. When participating, an icon shows up with your other notifications that you can press to join a group that is participating in the area. At random intervals, enemies can attempt to retake the outposts starting a defensive event.
• Improved spell effects. Currently most magic is different color explosions. Would be nice to see the effect originate from the cast and travel to the enemy more often (hurling fireballs, for example).
• Travel (Chocobos and inter-city airships).
• More NPC life. Additional idle animations as well as walking around town. Previews of the different cities showed children playing and NPCs passing each other and waving. It'd help give life to the cities (particularly the two less active cities).
• Ability to dye gear after it has been created to the other already currently available colors.
• Reducing invisible walls by allowing certain ledges to be climbable and/or the ability to "jump" from them.
• Replace aetheryte camps entirely with actual quest hubs. Little towns or outposts with quest-givers located in the towns. They can give the exact same quests guildleves give now and they can be repeatable but it removes the mechanic of needing to talk to a crystal and gives the area a bit more life.
• Implementation of an Auction House.
• Finally, the missing genders as playable characters.



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