Page 8 of 22 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 218
  1. #71
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    1. Removal of Stat Alocation in lue of a Skill Stat system similar to Blue Mage in XI. The current system seemed to be based off that system just minus the skill stats and synergies so it was the next logical step.

    2. Introduction of new Weapon Classes. Atleast Great Swords, Oriental Weapons, Guns, and Instruments.

    3. Introduction of a Weapon Class that uses Third Parties for Combat (Pets.) That can branch to either Summons, Monsters, or Automatons but the generic controls are the same for all three just what kind of abilities each have. Summons being Magical, Monsters using Monster abilities, and Automatons being Micro Versions of the Weapon Class Armory System.

    4. Introduction of Jobs on top of Weapon Classes, Not a renaming structure to turn Weapon Classes into Job, but a independent system that is not required for play but instead augments play. No Advanced Classes or Jobs that take over old classes and jobs and make them obsolete. A system that establishes Weapon Classes as being the Weapon, and Job as being the Designed Role but doesn't limit you to only certain combinations and allows for all classes to equip all jobs and vis versa.

    5. Introduction of Non-Magic Weapon Class weapons that include higher Magic Potency in exchange for lower Physical Attack allowing more effective Hybrid Class/Job Combinations.

    6. A Chocobo Raising and Mount system more like FF7 then 11 but mixing the best parts of both. Being able to Capture Chocobos from the wild to breed etc but also raising a chick from hatching. Remove the Fatigue from XI.

    7. Strategic Topography Lockouts, making areas of the game currently unreachable as being reachable only on Chocobo. And content for exploration and gathering that can only be done with a Chocobo.

    8. Introduction of Player Housing and Stabling. Mog Houses for the Players and Goblin Stables for the Chocobos. Introduce NPC friendly Goblins that help players capture and train Chocobos.

    9. More Client Side rendering of certain items, not everything but most things to reduce the connection lag some areas have.

    10. Missing Genders of Highlander Hyur, Miqote and Roegadyn.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #72
    Player
    Chromeo_El_Lobo's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Chromeo Ellobo
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    1. Disciple/Class Uniqueness
    2. Gear Restrictions
    3. Changes to area layouts
    4. More travel options (Chocobo, Airship, Etc.)
    5. Delivery Box
    6. Improved Search for the Market Wards
    7. Auto-Attack
    8. Classic FF Jobs implemented via a FFT style of unlocking
    9. More quests
    10. Improved food effects and descriptions of what they do.
    (0)

  3. #73
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm going to exclude things I know they're working on at this point.

    1. Player housing
    2. Tetra Master/Triple Triad in-game.
    3. Male Miquo'te (and the other missing gender counterparts, I guess)
    4. Ability to change character after creation.
    5. Cool and unique looking armor
    6. Distance to Target or AoE range indicator.
    7. Better events
    8. Fencer and Flayer, mainly because they'd be fairly unique to FFXIV.
    9. Better event items/equipment.
    10. I want that Roegadyn from the Limsa storyline to give me my gun back. I don't want to buy a gun, I want him to give me my gun back when Musketeer becomes available.
    (0)

  4. #74
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cairdeas View Post
    6. A Chocobo Raising and Mount system more like FF7 then 11 but mixing the best parts of both. Being able to Capture Chocobos from the wild to breed etc but also raising a chick from hatching.

    7. Strategic Topography Lockouts, making areas of the game currently unreachable as being reachable only on Chocobo. And content for exploration and gathering that can only be done with a Chocobo.
    Ooooooh I like those. Potentially, Chocobos must either be raised yourself or bought from other players, and not from an NPC? Not sure if that would work, but just a thought.

    Edit: I'd love to have Chocobo racing.
    (0)
    Last edited by Chezen; 03-14-2011 at 01:58 PM.

  5. #75
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    1. full servers
    2. more teleport and travel methods
    3. more content as a hole
    4. better targeting
    5. full servers
    6. lot more different mobs to grind
    7. better party search
    8. an infinite amount of party play missions/side quests.
    9. shit ton of nm's with shit loads of diff ways for them to be found,claimed or killed.
    10. erm did i say full server population yet?
    (0)

  6. #76
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    1. FF11/WoW/Aion Combat System
    2. Class Uniqueness and Purpose (Such as Jobs/Advanced Jobs powerful Spells/Abilities and armor to look forward to)
    3. FF11/Wow/Aion User Interface
    4. Client Side Game Play (Real Time Skill and User Interface execution) = No Delay
    5. Party Oriented Gameplay (FF11)
    6. Add Chocobos and Airsips and only allow us to Teleport to the major cities (Gives the Chocobo/Airship a purpose)
    7. Auction House
    8. This is a PvE onry game so please add some more PvE content. Challenging PvE content at that. (FF11)
    9. Removal of the SP Fatigue/Physical Level
    10.Rid the Current Armory System
    (0)
    Last edited by Spuffin; 03-14-2011 at 01:52 PM.

  7. #77
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Hmmmm

    1. new classes
    2. addition of some sort of sub class system
    3. PVP via duels w/o are restrictions and maybe even tournaments in Ul'dah's arena
    4. airships + airship housing for LS or companies (like guild halls but with housing in the airships) + LS/company PVP via airship confrontations
    5. dungeon instances either like dynamis or similar to WOW dungeons either would work
    6. auto attack and easier battle regimen setup with special effects like FFXI had
    7. snow/ice or hills of sand regions to explore
    8. add musical instruments that can be played like in LOTRO with keys 1-10 hitting different notes and shift/ctr/alt hitting higher or lower octaves
    9. artifact or relic gear
    10. classes (since they are bound by weapon used) specializations branching into something new like an advanced class
    (0)

  8. #78
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Aiko View Post
    4. Bluemage

    LOL.... You already are a Bluemage... everybody is. You can obtain any spell,skill,ability and use it at any lvl without any restrictions.
    (0)

  9. #79
    Player
    XenoZero's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    56
    Character
    Xeno Zero
    World
    Siren
    Main Class
    Conjurer Lv 50
    01. Mog house or personal house
    02. BCNM style fights
    03. Enable '/slap' in the emotes (i know a few that will be getting this from me
    04. Better LS control panel (I have some in-actives I want to kick)
    05. Faster Anima recharge
    06. Chocobo racing!
    07. More gambling (Parlay)
    08. Random treasure chests and coffers
    09. An R50 ARC weapon
    10. Pets
    (0)

  10. #80
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spuffin View Post
    LOL.... You already are a Bluemage... everybody is. You can obtain any spell,skill,ability and use it at any lvl without any restrictions.
    You mean because we can switch abilities around? To be completely honest, I'm not sure if I like this feature or not (says the one who puts shell and protect on everything). It's a cool thought, but it kinda makes the classes not matter very much. I guess I'm flexible in this area, it's not going to matter to me a lot if they keep it or scrap it. A more traditional blue mage does sound kind of cool though. Going out in the maps and looking for monsters to fight with certain abilities,
    (0)

Page 8 of 22 FirstFirst ... 6 7 8 9 10 18 ... LastLast