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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8
    1. Quest lots more lots lots more
    2.Transport (Chocobo's, Airship etc.)
    3.Market Wards replaced with Auction House and have them all linked
    4.Wider Monster Variety some of the monsters have just been slapped with a new name an different skin [Star Marmots/Wharf Rats]
    5.PVE Events
    6.Better Loot [monsters on occasion are known to ingest someone and their fancy gear you know]
    7.Removal of SP fatigue
    8.Wider Variety of Weapons and Weapon Skins [2h swords, 1H axes, 1H/2H Maces. we want a Fancy sword that is known from other final fantasy games.....need i mention FF10?]
    9.An NPC that repairs gear...
    10.Swimming, Jump Function
    (0)

  2. #2
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    1. More mobility for my character (jump, be able to climb of objects, reach spots on the map that are blocked by invisible walls).
    2. More character customization (more colours, more styles, more special features [scars, etc.]), both during and after character creation.
    3. More 'personality' for the wildlife (predators attack weak preys, aggressive animals that tries to ambush players, passive animals that tries to hide, curious wildlife, etc.). I am VERY disappointed SE removed the curious/fleeing behaviours.
    4. Less lag during combat, I want to be able to hit and evade the monsters attack properly. Not have a 1 second delay that makes me miss the monster because it started moving 1 second before my actual strike, or being able to evade it's attack properly, not be far from it and still get hit because on the server side I'm still in range... 1 second delay.
    5. Skills, abilities, traits that are fundamentally different in each class, not just copy/paste with another element.
    6. More cross-class skills, traits, abilities from all disciplines, even disciplines of the hand and land for combat and the other way around (e.g. ranks in gladiator makes swords easier to craft, or something like that; ranks in alchemy makes you less vulnerable to poison, for example).
    7. A bigger diversity in the size of monster, very small ones and very big ones. Not only oversized monsters.
    8. Make the world more dynamic, like, make objects appears in the wild. I mean, for miners: chunk of ores, for botanist: flowers and herbs, for quests and leves: more actual objects that we can see. Glowing lights are nice, but not enough in my opinion, something is missing.
    9. Make the NPCs more alive, make them take a walk in the city, make them come towards players and ask them informations, etc.
    10. More linkshell customization, more than just a social group, a real guild. Hopefully companies will truly bring this.

    dev1008, dev1003, dev1032, dev1034
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #3
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I hope this information if being given to the devs.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    262
    Quote Originally Posted by Nakiamiie View Post
    I hope this information is being given to the devs.
    I hope so too, actually. I originally thought to myself: Square Enix probably already knows what people want, but they have no idea what people want "the most". They could literally tally all the results here and put it into priority chart.

    Sadly, because of the translation work that would need to be done, I doubt they would take this thread seriously.
    (0)

  5. #5
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    [SIZE="5"]Top 10 Realistic Changes That Should be Implemented Pronto:[/SIZE]

    • Action bar should remain visible while weapon is drawn.
    • Remembering skill/action sets for each class.
    • A button on the action bar where you can toggle AOE for offensive spells and one to toggle AOE for friendly spells (with associated hot-keys).
    • Further freedom to keybind to keyboard/mouse.
    • Drag and drop functionality for such things as setting your actions or inventory items.
    • In-game mail system.
    • Reducing unnecessary mouse-clicks. Example being the ability to open the aetheryte menu by clicking the aetheryte icon instead of it just opening the main menu.
    • Prompt with Return button shows upon death (if raise offered, adds button to accept raise).
    • Proper Linkshell controls like inviting and booting from anywhere as well as viewing such info as what zone the character is in, their level, last online, etc.
    • Additional hairstyles; particularly for those with only 4 to choose from.

    [SIZE="5"]Top 10 More Ambitious or Less Realistic Changes:[/SIZE]

    • Smaller more diverse zones rather than a few giant sprawling monotonous zones. The entire zones do not need to be overhauled, but rather given different ambient effects and change up the ground clutter and/or enemy populations.
    • Diversify camps so they aren't all nearly identical. Different structures and feels based on location (at the very least, different styles for the 5 existing zones). Changing these first two items would assist in the feeling of progression in the world which is lacking sorely at the moment.
    • "Dynamic" content. Enemy outposts that can be overtaken for zone-wide buffs or other rewards. When participating, an icon shows up with your other notifications that you can press to join a group that is participating in the area. At random intervals, enemies can attempt to retake the outposts starting a defensive event.
    • Improved spell effects. Currently most magic is different color explosions. Would be nice to see the effect originate from the cast and travel to the enemy more often (hurling fireballs, for example).
    • Travel (Chocobos and inter-city airships).
    • More NPC life. Additional idle animations as well as walking around town. Previews of the different cities showed children playing and NPCs passing each other and waving. It'd help give life to the cities (particularly the two less active cities).
    • Ability to dye gear after it has been created to the other already currently available colors.
    • Reducing invisible walls by allowing certain ledges to be climbable and/or the ability to "jump" from them.
    • Replace aetheryte camps entirely with actual quest hubs. Little towns or outposts with quest-givers located in the towns. They can give the exact same quests guildleves give now and they can be repeatable but it removes the mechanic of needing to talk to a crystal and gives the area a bit more life.
    • Implementation of an Auction House.
    • Finally, the missing genders as playable characters.
    (5)

    Sig by Rylock

  6. #6
    Player
    ambrosia's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Rae Vespertine
    World
    Kujata
    Main Class
    Samurai Lv 60
    Quote Originally Posted by Tonka View Post
    [SIZE="5"]Top 10 Realistic Changes That Should be Implemented Pronto:[/SIZE]

    • Action bar should remain visible while weapon is drawn.
    • Remembering skill/action sets for each class.
    • A button on the action bar where you can toggle AOE for offensive spells and one to toggle AOE for friendly spells (with associated hot-keys).
    • Further freedom to keybind to keyboard/mouse.
    • Drag and drop functionality for such things as setting your actions or inventory items.
    • In-game mail system.
    • Reducing unnecessary mouse-clicks. Example being the ability to open the aetheryte menu by clicking the aetheryte icon instead of it just opening the main menu.
    • Prompt with Return button shows upon death (if raise offered, adds button to accept raise).

    .............

    Tonka's list was excellent.
    (2)

  7. #7
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    Quote Originally Posted by Tonka View Post
    [SIZE="5"]Top 10 Realistic Changes That Should be Implemented Pronto:[/SIZE]

    • Action bar should remain visible while weapon is drawn.
    • Remembering skill/action sets for each class.
    • A button on the action bar where you can toggle AOE for offensive spells and one to toggle AOE for friendly spells (with associated hot-keys).
    • Further freedom to keybind to keyboard/mouse.
    • Drag and drop functionality for such things as setting your actions or inventory items.
    • In-game mail system.
    • Reducing unnecessary mouse-clicks. Example being the ability to open the aetheryte menu by clicking the aetheryte icon instead of it just opening the main menu.
    • Prompt with Return button shows upon death (if raise offered, adds button to accept raise).
    • Proper Linkshell controls like inviting and booting from anywhere as well as viewing such info as what zone the character is in, their level, last online, etc.
    • Additional hairstyles; particularly for those with only 4 to choose from.
    While I like the list overall, there are some caveats.

    1. The action bar can't remain visible, otherwise those of us who use a controller (a demographic who will probably be SE's mainstay once the PS3 version is released) have no way of targeting.
    2. I really hope they implement this.
    3. This would be a good addition again for those who are using a keyboard/mouse, but I would like it to be optional since the current method works well with a controller.
    4. Agreed.
    5. A mail system would be nice, but only if it is actual mail only, no gil or items. Bonus points to SE if they implement a feature so that LS leaders can send out mass-messages.
    6. It would probably be easier just to make aetherytes selectable like other interactable objects like chests. I do feel they should revamp the UI and have two separate teams for keyboard/mouse and controller UI management, however.
    7. Only if they keep the prompt out of the way. I hate having my view obscured by a res dialog box so very, very much.
    8. Agreed. The fact that LS leaders currently have no way of booting offline members really, really makes me question their competence.
    9. And faces, and accessories, and all the other stuffs that are severely lacking atm.


    Quote Originally Posted by Tonka View Post
    [SIZE="5"]Top 10 More Ambitious or Less Realistic Changes:[/SIZE]

    • Smaller more diverse zones rather than a few giant sprawling monotonous zones. The entire zones do not need to be overhauled, but rather given different ambient effects and change up the ground clutter and/or enemy populations.
    • Diversify camps so they aren't all nearly identical. Different structures and feels based on location (at the very least, different styles for the 5 existing zones). Changing these first two items would assist in the feeling of progression in the world which is lacking sorely at the moment.
    • "Dynamic" content. Enemy outposts that can be overtaken for zone-wide buffs or other rewards. When participating, an icon shows up with your other notifications that you can press to join a group that is participating in the area. At random intervals, enemies can attempt to retake the outposts starting a defensive event.
    • Improved spell effects. Currently most magic is different color explosions. Would be nice to see the effect originate from the cast and travel to the enemy more often (hurling fireballs, for example).
    • Travel (Chocobos and inter-city airships).
    • More NPC life. Additional idle animations as well as walking around town. Previews of the different cities showed children playing and NPCs passing each other and waving. It'd help give life to the cities (particularly the two less active cities).
    • Ability to dye gear after it has been created to the other already currently available colors.
    • Reducing invisible walls by allowing certain ledges to be climbable and/or the ability to "jump" from them.
    • Replace aetheryte camps entirely with actual quest hubs. Little towns or outposts with quest-givers located in the towns. They can give the exact same quests guildleves give now and they can be repeatable but it removes the mechanic of needing to talk to a crystal and gives the area a bit more life.
    • Implementation of an Auction House.
    • Finally, the missing genders as playable characters.
    1. I would rather see the latter without the former. Nothing breaks gameflow more than constant load screens.
    2. Agreed. SE was really lazy when it came to stuff like this.
    3. Dynamic content is always good. As long as it's not done like LotRO's skirmish system.
    4. Agreed. The spell AND attack effects are really atrocious for a Final Fantasy game.
    5. I need mah horse birdy! ^-^
    6. I like this, but I would also like to see NPCs have different day/night cycles, which I've heard FFXI has.
    7. Yes please. This is available in Aion and it's really handy to have.
    8. Invisible walls need to beaten with a stick. I don't mind them in general, but they're FAR too frequent in the game.
    9. No. I and many others are tired of playing NPC roulette. I honestly feel like the guildleve system has the potential to be a better system if they simply fix it. There are a lot of good ideas in the game like this that simply fail due to poor execution.
    10. Only if it can be done in a way that leves the market ward system as the primary economic structure in the game. Otherwise, no.
    11. I don't really mind one way or the other, but I know lots of people would like to so I hope they implement these at some point.
    (1)

  8. #8
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    While I like the list overall, there are some caveats.
    I appreciate the feedback!

    1. The action bar can't remain visible, otherwise those of us who use a controller (a demographic who will probably be SE's mainstay once the PS3 version is released) have no way of targeting.
    Okay. Then the option to have it stay up in the config or something along those lines.

    5. A mail system would be nice, but only if it is actual mail only, no gil or items. Bonus points to SE if they implement a feature so that LS leaders can send out mass-messages.
    Yes, a LS MOTD would be great independent of a mail system. But I'd still like to be able to send mail. Would it not be a good idea because of RMT? They sure do strip a lot from the game due to fear of RMT.

    6. It would probably be easier just to make aetherytes selectable like other interactable objects like chests. I do feel they should revamp the UI and have two separate teams for keyboard/mouse and controller UI management, however.
    I was going to mention that. The ability to select the crystal just like they did for treasure chests. That'd be great.

    9. And faces, and accessories, and all the other stuffs that are severely lacking atm.
    Lol, yes.



    1. I would rather see the latter without the former. Nothing breaks gameflow more than constant load screens.
    I don't mean zones like in FFXI. I'm sure I worded it poorly. But just so there are areas that vary from section to section. The landscape can pretty much stay the same but change the ambient feel (like the purple weather in Mor Dhona) as well as mob variety and little details. Just something to set the different sub-areas apart.

    9. No. I and many others are tired of playing NPC roulette. I honestly feel like the guildleve system has the potential to be a better system if they simply fix it. There are a lot of good ideas in the game like this that simply fail due to poor execution.
    I'd be happy with the ability to pick up Camp Dry Bone's guildleves from an NPC at Camp Dry Bone (rather than the one in the town) or directly from that specific crystal.
    (0)

    Sig by Rylock

  9. #9
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I really like your ideas Tonka.

    Quote Originally Posted by Tonka View Post
    • Replace aetheryte camps entirely with actual quest hubs.
    Well, we don't have to go that far with aetherite camps, just add the quest hub around it? After all, crystals are important in Final Fantasy.

    Just like Dreamer said too, a few tweaks to please everyone.
    (1)
    Last edited by Nakiamiie; 04-08-2011 at 09:51 AM.
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  10. #10
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nakiamiie View Post
    I really like your ideas Tonka.


    Well, we don't have to go that far with aetherite camps, just add the quest hub around it? After all, crystals are important in Final Fantasy.

    Just like Dreamer said too, a few tweaks to please everyone.
    Thanks! Yes. I'm okay with anything as long as the camps at least get some kind of visual variance. I know it's not really pressing, but I honestly hate that every camp looks nearly identical.
    (0)

    Sig by Rylock

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