Quote Originally Posted by Babydoll View Post
With those kind of HNM (Where the HQ would spawn like once a week) I am kinda 50/50. I liked it because it was fun camping sometimes, each time was a different experience. Instances can be very rewarding too...just this RNG syatem thingy they have going isn't working at all.
Except that the HNM system in FFXI was just an RNG system too.

You had a RNG determine the time of pop within the window, the RNG determined the likelyhood of a HQ pop, and the RNG determined what appeared in the loot pool.

It's a double standard. If anything, the random number generation system really could be used MORE to spice up the placement of monsters and objectives within dungeon runs to make them feel more lively and dynamic. I woulden't mind them pulling a WoW and occasionally being confronted by a HQ version of a boss that had a far better drop rate on my desired loot in trade for a much harder fight.

But let's be real here. Everything is pretty much RNG based when it comes to loot drops - which is actually a problem. I like the token idea from Garuda, that you get something for achieving something, and that can be put towards your long term goal.

But if I look at someone who has their own name on a Triple Meld item in 2.0. They earned it. I want to have that same feeling for dungeon drops as well. But earning it really shouldn't rely just on getting lucky with drops - having a way to work for it too. Will mean you earned it one way or another.