
Originally Posted by
Hyrist
There's a logical flaw there, however, comparing a game that is simplistic in its nature to one as encompassing as a Massive multiplayer game.
In Backgammon, Parchizi, etc, you saw the roll, you knew the game, and there was little else to the game besides an enjoyable time spent. And no matter how many times you played, or how long you played it, you only payed for the game out of the box.
Here, time is quite literally money. You pay every month to be here, you not allowed to see the dice for many events, melding being the exception (And oddly, I find it more thrilling to blow up gear than it is go to do a raid. At least then I'm seeing the gamble in front of my eyes, instead of the wool.)
Given the fact that money is invested, time is invested. Some manner of progress for the work return should be alloted. I'm not talking instant gratification. That actualy is a falacy. People would LIKE instant gratification, but what they truely want or need is the sense of steady progress. They want to see that the time and money spent is responded to by a sense of forward momentum. Once that stalls out, due to exhaustion of content or exhaustion of paitence, then you see subscriptions lost.
Keeping people engaged for the long term is the goal here. Doing it with only a lottery system is going to exhaust the people with bad luck. So, you merge the luck and progress thing together, giving two courses to take to reach your goal. Doing so will keep a wider variety of players engaged. Will it speed progress compared to blind luck? Only for those of the worst kind of luck.
And when gear is all said and done, there will be other distractions, such as PvP, and the Golden Saucer(tentative name). Plenty of other distractions to keep you entertained while you wait for new goals, or just when you need a break from your current goal.
We'll have to keep an eye on how it all plays out together in the long run. I for one am vary intrigued about the future of FFXIV, and am not all that concerned that the mechanics won't pan out properly. Most of my conversation here is academic, and I have good faith that Yoshi-P will get the job done right. It might take a few bumps along the road but I'm willing to accept that, especially given all we have gone through already.
The main thing that concerns me is the tone this community will take for the course of its life. I hope it to be a more upbeat one than Final Fantasy XI was in many circumstances, and some of the mechanics I suggested can insure that.
But if the player-base adapts a more friendly nature due to other things implemented in the game, then they won't be needed.