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  1. #1
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by DonMega View Post
    Would you like to see the current stat system revised or redone for FFXIV 2.0? I personally would atleast like to see the the stat values dropped significantly, i think the values are way too high for my liking anyways and it just seems difficult to makes sense of how much more stats actually makes a difference to things like magic damage, melee damage, gathering, crafting etc.
    Im sorry, can you explain what do you mean here? serious question

    And Im against stripping eveything. I dont need transparancy. I dont want everything to be spoon-fed to me
    +1 item, Im also against abolishing this. Before this, crafting HQ is seems like random, and now its more straight forward. We can clearly see the path, how difficult it, assess out skills. +1 items is challenge to player and it shouldnt be remove
    And how is food suppose to be difficult? complex? we have a fan made list for that (which i applaud btw). I like this kind of approach. Give the player a shortcut, but make the shortcut difficult. Again, more challenge

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    Quote Originally Posted by rina_inverse View Post
    Im sorry, can you explain what do you mean here? serious question

    And Im against stripping eveything. I dont need transparancy. I dont want everything to be spoon-fed to me
    +1 item, Im also against abolishing this. Before this, crafting HQ is seems like random, and now its more straight forward. We can clearly see the path, how difficult it, assess out skills. +1 items is challenge to player and it shouldnt be remove
    And how is food suppose to be difficult? complex? we have a fan made list for that (which i applaud btw). I like this kind of approach. Give the player a shortcut, but make the shortcut difficult. Again, more challenge
    What are talking about? Serious question. Basically i have a decent understanding of what the stats are suppose to do with the job/class/gatherer/crafter that i used but for example i add 8 more int on my blm and do i see any noticeable difference with my dmg without trying to calculate all the dmg i did in a certain fight etc. nope. I'd rather it be i add 2 int and see a difference just by playing that way i get an understanding of what i want to go for stat/gear wise, why do my stats have to be so high it just seems meaningless to me to have such high values when the numbers could be scaled down and the potency elevated instead of if i add 35 str on my mnk i might notice a slight difference in dmg on my weaponskills as well as overall dmg. And i totally hate Dlvl.
    (0)
    Last edited by DonMega; 07-13-2012 at 05:45 PM.