Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 45
  1. #11
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    Some people enjoy crafting more than anything else and would rather do that than gather or battle. Just because you prefer to battle does not mean they should make crafting faster to rank up. I personally think they did wonderful job on the crafting system the way they weaved all classes together. You will hear people say they want the crafting to be more like XI but in reality crafting on XI was as much involved as this game. You just did not have a SP bar telling you how far away you are. If your a person who leveled up a 100 Craft in XI you would have to agree XIV is less costly and faster to level up. To the people who say you need a crafter for everything , your right, but who made your ingredients for your salvage gear, or the cursed gear for your Abjurations? The game is new so there isn't tons of high rank crafter's to project the false image of crafting not being critical to the game by having a surplus of items on each server. Time heals everything. Just wait and see my words become reality.
    (0)
    Last edited by Zangetsu; 03-09-2011 at 01:49 AM.

  2. #12
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm not even saying it has to be faster to level up but right now leveling up crafting is boring...you craft the exact same item over and over again and your only goal is to either run out of materials or reach the rank you are aiming for at that point in time. Crafting just needs to be more fun. And now that you bring it up I do think crafting SP should come faster. If we are treating all classes equally then it should be just as easy/difficult to get SP crafting as it does while battling.
    (0)

  3. #13
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    ya know the crafting system in this game is fun when you first get into it. after a while though it just gets so repetitive.

    there is a saying among the high ranked crafters in my shell. "We love crafting, it lets us catch up on movies tv and podcasts".
    (0)

  4. #14
    Player
    Alexis_Arteme's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    286
    Character
    Lucille Crendraven
    World
    Balmung
    Main Class
    Archer Lv 77
    Boy I really like the idea of a crafting behest. That would be very original and cool.
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Crafting is a hard thing to balance. If you make progression quick, the mats will be too expensive to afford for most people like crafting 80-100 was in FFXI. Thus, you'd have to spend time farming monotonously and then synthing. If they make progression slow like this, you have to supplement the grind with Netflix or TV.

    Crafting quests, the large group synths, and crafting endgame would all help out. The lowbie battlers are getting a Dunes version 2. I think the crafters should have a zone as well where they all get together and SP off boats and airships in a party.

    If crafters truly are equal in status to battlers, they have to build content for them that is equally engaging.
    (0)

  6. #16
    Player
    Martyr's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Kenjiro Wolfsbane
    World
    Balmung
    Main Class
    Scholar Lv 78
    Personally, I'd be overjoyed if they made the crafting system similar to what they had in Vanguard: Saga of Heroes. The game kind of tanked overall, but the crafting system was actually pretty engaging and, for the most part, made you feel like you were actually crafting a certain item. Not to mention it was far less random and tedious.

    They also had strings of quests that you could do in order to learn specific recipes. Such as a going to different towns to learn to make different parts of a ship, so that you could eventually build your own. They also tied in the other crafting classes as well, seeing as you needed to be a carpenter in order to build the majority of the ship, but you needed metal parts from blacksmiths, or needed a weaver to make the sails.

    In general, I think they either just need to simplify crafting a lot more, or go all out with it and make it far more engaging. As it is right now, it's just slow and monotonous just for the sake of being slow and monotonous.
    (0)

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I'd like em to go all out with it. Endgame activities. Partying. Questing. Full story lines. Everything battlers are offered in terms of content I'd like there to be a crafting and gathering equivalent. They're billed as disciplines and not subdisciplines. Got to put elbow grease behind them to keep them equal content.
    (0)

  8. #18
    Player
    Veltaine's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 65
    Quote Originally Posted by Martyr View Post
    They also had strings of quests that you could do in order to learn specific recipes. Such as a going to different towns to learn to make different parts of a ship, so that you could eventually build your own. They also tied in the other crafting classes as well, seeing as you needed to be a carpenter in order to build the majority of the ship, but you needed metal parts from blacksmiths, or needed a weaver to make the sails.

    In general, I think they either just need to simplify crafting a lot more, or go all out with it and make it far more engaging. As it is right now, it's just slow and monotonous just for the sake of being slow and monotonous.
    it is slow and monotonous right now, cuz the world is still being built..

    there is still a lot to be put into the game.. and as of right now. this game is supposed to be a casual stride through the game while everyone gets their feet wet..
    as for having different crafts for stuff.. a lot of items in this game require multiple crafts.. and im learning as the higher i get into the crafts, the more i focus on just 3 instead of all of em.. why should i make iron rivets when i got a friend doing blacksmith to do it for me?

    simple crafting was left behind in XI.. although this process is slow and arduous.. its crafting.. crafting no matter what isnt necessarily engaging or fun, but productive and pays off in the long run.
    (0)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures

  9. #19
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Veltaine View Post
    simple crafting was left behind in XI.. although this process is slow and arduous.. its crafting.. crafting no matter what isnt necessarily engaging or fun, but productive and pays off in the long run.
    If this were any other MMO I would probably agree with you, but in this game they have made crafting their own classes. Since they are their own classes on the same status in the game world as DoW/DoM then they should be balanced as such.
    (0)

  10. #20
    Player
    Martyr's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Kenjiro Wolfsbane
    World
    Balmung
    Main Class
    Scholar Lv 78
    Quote Originally Posted by edgar131 View Post
    If this were any other MMO I would probably agree with you, but in this game they have made crafting their own classes. Since they are their own classes on the same status in the game world as DoW/DoM then they should be balanced as such.
    This is really the only reason that I brought up Vanguard. They went the route of having crafters be their own class as well, and I think they pulled it off quite nicely.

    Not to say they need to make it exactly the same, but something needs to be done about it. Preferably before I run out of movies to watch while clicking 'standard.'
    (0)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast