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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Crafting is a great part of this game. All the DoW and DoM seem to forget where they got their gear from. Without the crafters they would all be wearing Weathered Gear and Skull Eye Patches. All the great folks that are dedicated crafters really enjoy the part they play in this game. I will agree that extra content needs to be added for the crafters, which I'm sure will be coming with the added "Companies".

    Imagine if you could only Battle solo, and all you could kill were Star Marmots, over and over...

    But aside from that, the pace at which Crafters can level is pretty good. I'm sure SE didn't anticipate that 1/3 or more of players would want to be dedicated crafters. There is no requirement for it really. The amount of gear a high ranked crafter can make is crazy. Also, unless someone NPC's all their stuff whenever they are finished with it, that gear stays in the system, to be repaired and re-sold to lower rankers.

    Great system SE, looking foreward to new crafting content, in the near future.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  2. #2
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Judge_Xero View Post
    Also, unless someone NPC's all their stuff whenever they are finished with it, that gear stays in the system, to be repaired and re-sold to lower rankers.
    Well, if they'd give us houses or some such with more storage there would be more people hanging on to gear. So far I've kept pretty much all my gear - dedicated 1 retainer to gear - so that when I rank other classes I don't have to go looking for Optimal Rank gear. I know that if I had larger storage I would definitely be a hoarder and keep everything.
    (0)

  3. #3
    Player
    Swev's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Ultan Darklight
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    When I craft i craft to make money not to just level. I make something and then sell it. then with the money I buy what i need to craft another item then I sell that. Made over a couple mill just doing that and got a good start in GIL to buy gear for myself that i need. People to much in a rush to reach max level so they can sell stuff at 1 mill per item and get rich lol.

    The biggest problem in crafting that i can see is trying to find an item you need in market to create it as people are only grinding off one item to level and not selling needed mats for other crafters. Then because of this everyone is leveling every crafting job out there to make up for this lack of materials that they are not getting easily. crafting relays on tomany other crafters to make one item. You will notice this alot as a Armor also needing almost every crafter to make a peice of armor.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Thank you, Origami Kitsune. You've made your two cents into $3.75 plus tax. This system of crafting is far more engaging compared to Final Fantasy XI in my own opinion. There are just a few things that are needed to give it that extra zing in the stew. I also have a problem with the crafting levels.

    For Example: Why does the weapon head require a skill of 42 while the weapon itself only 35? Doesn't that seem a tad odd? That's like trying to hammer a nail in the coffin with a rubber mallet. It just don't add up. Now one thing I don't understand is the slow experience at the start. I know there are 50 levels rather than 100, but you know it's going to go up sooner or later.

    What I don't right now seem too thrilled over right now is that since the start it's been a slow, tedious effort with low experience per synth. I'm not saying, "Hey! Let's make this so easy a cave-man could do it!" (Geico. Haha!) but at least let's put some percentage growth of difficulty from the lower levels all the way up to the higher. That's maybe one thing I did like about Final Fantasy XI's crafting was the base difficulty. From start to finish it became progressivly difficult. All I see now though is just the same, boring experience no matter the level from the same level gap. I would be in favor to keep the experience part if they would just base the levels in an order from Very Easy, Easy, Normal, Hard, Very Hard. (Oooh boy. I whipped out the difficulty section of the start of the game! ~.^)

    Now I'm not perfect, I just feel what I feel. I hope my two cents turn a head or two. Thanks for the push, Origami Kitsune.
    (0)

  5. #5
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    FYI if you get better evaluation marks in leves (100, 200, 300 etc.) you do get more reward. For Carpenter you usually get extra Lumber (not Log) and for Goldsmith you get Antelope Horn, Ram Horn and White Coral, don't know about other job.
    (0)

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