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  1. #1
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Possibly Largest Problem Facing The Game (Crafting)

    This is purely my opinion and I don't know how others feel but honestly I think the biggest problem facing the game is that half of the classes in this game (crafting) are incredibly boring and repetitive to level and are just plain not fun. I mean there are definitely rewards for leveling up crafting, but the process is just painful and nothing more. I'm in a couple linkshell's and I know most of them who craft purposely watch movies and stuff while crafting because it's just too boring to actually pay attention to. I think the only real solutions are to just make crafting faster and less tedious (little to no animations) or just make it more exciting with better rewards. Right now the only efficient way to level is to find recipes for around your rank and just do them over and over again and typically they don't produce anything very useful. This is sort of the antithesis of what the developers were trying to aim for I think. What do you all think?
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    1
    Whilst i have only just started crafting, i can understand what you are saying, but it would imo be a shame to lose the animations, they are really good, and i hate click and collect crafting, thats even more boring, having the correct tools for the job and seeing them is awesome, but i do think its needs speeding up somehow when you get to higher lvl on your chosen craft/s
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    9
    In some respects I feel like XIV is too lifelike. Want to get better at something? Practice a lot.
    (0)

  4. #4
    Player
    Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    97
    Character
    Rosalie Braden
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    My problem with crafting is just how low the threshold is for "bonus." I'm trying to catch my GLD up, but can't simply because I'm stuck in "bonus" mode for 75% of my week.
    (0)

  5. #5
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rosalie View Post
    My problem with crafting is just how low the threshold is for "bonus." I'm trying to catch my GLD up, but can't simply because I'm stuck in "bonus" mode for 75% of my week.
    Crafting gets boring long before you hit the point of fatigue.
    (0)

  6. #6
    Player
    Kerath's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    92
    Character
    Kerath Ragnarok
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60

    Action Packed Crafting

    When I am not doing a few local levels for a short period of time and I just need to grind craft, I turn on a movie or watch TV because there is no reason to actually pay attention to the "mini-game" I can just listen for the audio cues and glance over at the computer screen to see how I am doing.

    If I am not watching something, I end up falling a sleep while crafting.

    I really wish the game was more interesting. This may be a bad example, but a mini game like in BioShock would be more interesting because it is still timed and over time you have to get better at the mini-game because it continues to add extra elements that make the game harder. You are constantly doing actions instead of waiting for long animations to play. I do like the animations, but they need to be less than a second and go to the next action.

    There we go we need a crafting system that is action packed kind of like the Disciplines of War classes.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    101
    i think what leves you are offered relative to your level still needs adjusting.

    i can get a crap ton of battle sp from leve grinding every reset, but i get 1-3 r40+ cloth leves...so maybe 8k if i'm lucky. meanwhile i'm getting 10x+ that from battle leves.

    extremely disproportionate.
    (0)

  8. #8
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Just throwing out some suggestions:

    1. Differentiate between crafting a finished item and component items. Finished items like a tunic should be the items that take longer to produce. Component items like lining, cloth, or thread should be produced very quick and relatively pain free to create.
    2. Speed up animations like how they were sped up for DOL
    3. Give crafters (and gatherers) more interesting things to do with their job besides sit in town. They could have their own form of behests via hamlets; i.e. help the hamlets rebuild a workshop, chop down some trees, whatever.
    4. Allow items to be recolored after they've been produced. Process should be quick, simple, and award minor SP/EXP.
    (0)

  9. #9
    Player
    Unowned's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Uno Unowned
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wolfie View Post
    Just throwing out some suggestions:
    3. Give crafters (and gatherers) more interesting things to do with their job besides sit in town. They could have their own form of behests via hamlets; i.e. help the hamlets rebuild a workshop, chop down some trees, whatever.
    There needs to be Crafting End-Game besides the HQ game. Like group crafting building a private airship for your linkshell.
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    514
    SE should get a clue from blizzard. http://www.youtube.com/watch?v=jIob8wXaQkU

    SE states that crafting shouldn't be about banging on an anvil for hours at a time. Players should be out killing monsters, having fun.
    (0)

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