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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I just miss being able to watch other people fight outside of Youtube and the feeling those epic monsters gave the area around them.

    I snuck past Xolotl more times than I wanted too, and that darn Ash Dragon. I also enjoyed how NM's could be multi purpose in that sense, they could make entry to some areas harder than if they were defeated nothing got your blood pumping like avoiding that poison grass near Xolotl lol.
    (5)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jynx View Post
    I just miss being able to watch other people fight outside of Youtube and the feeling those epic monsters gave the area around them.

    I snuck past Xolotl more times than I wanted too, and that darn Ash Dragon. I also enjoyed how NM's could be multi purpose in that sense, they could make entry to some areas harder than if they were defeated nothing got your blood pumping like avoiding that poison grass near Xolotl lol.
    Timed pop bosses brought out the worst in the playerbase in FFXI. So as long as something like that and monopoly over the content is addressed, I've absolutely no problem against world bosses.

    I kind of like the idea of world bosses being provoked by a specific method that requires your company to be on cooldown a while so other companies could get a shot at it. Doing it that way keeps the idea that the monster can be spawned more frequently as well.

    Powerful bosses roaming the world, no, I've no problem with that. I'd love a good show myself. I do not, however, want to see the sort of monopoly and greed that came out of FFXI's old world boss system. I'd rather then make the fight harder, and give everyone a fair shot at it. Dosen't have to be instanced if you can keep the botters and hoggers at bay.
    (1)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Hyrist View Post
    Dosen't have to be instanced if you can keep the botters and hoggers at bay.
    It's as easy as making the items unsellable, sure there will be a bit of bickering when content is first released and a few shells trying to "Sell kills" 24-48 hour respawns? Yeah I agree get that out of here, but I'd still love to see world NM's that people fight in the open, hell make them a force spawn of sorts and only let one be up at a time.

    AKA: Do a quest in the zone to trigger the mob spawn and let it spawn claimed to your group, if he is currently up just wait until the guy is dead and it's your turn. Again it would be crowded for a bit but it's no different than being locked-out of the garuda fight.

    Hell make the NM spawn on his own on some sort of set timer so that once the content has dried up the monster still exists within the zone even if he isn't always summoned but give players a means to summon him on demand.
    (1)

  4. #4
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Awesome blog. You and I are of the same mind, my friend.
    I unfortunately never played EverQuest but i'm sure I would of loved it.
    I started MMO's with FFXI and anything less than a brutal and unforgiving world that exists despite the player just won't do for me anymore.

    Going to be passing your blog on to many of my likeminded friends.
    (3)