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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
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    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jynx View Post
    I just miss being able to watch other people fight outside of Youtube and the feeling those epic monsters gave the area around them.

    I snuck past Xolotl more times than I wanted too, and that darn Ash Dragon. I also enjoyed how NM's could be multi purpose in that sense, they could make entry to some areas harder than if they were defeated nothing got your blood pumping like avoiding that poison grass near Xolotl lol.
    Timed pop bosses brought out the worst in the playerbase in FFXI. So as long as something like that and monopoly over the content is addressed, I've absolutely no problem against world bosses.

    I kind of like the idea of world bosses being provoked by a specific method that requires your company to be on cooldown a while so other companies could get a shot at it. Doing it that way keeps the idea that the monster can be spawned more frequently as well.

    Powerful bosses roaming the world, no, I've no problem with that. I'd love a good show myself. I do not, however, want to see the sort of monopoly and greed that came out of FFXI's old world boss system. I'd rather then make the fight harder, and give everyone a fair shot at it. Dosen't have to be instanced if you can keep the botters and hoggers at bay.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Hyrist View Post
    Dosen't have to be instanced if you can keep the botters and hoggers at bay.
    It's as easy as making the items unsellable, sure there will be a bit of bickering when content is first released and a few shells trying to "Sell kills" 24-48 hour respawns? Yeah I agree get that out of here, but I'd still love to see world NM's that people fight in the open, hell make them a force spawn of sorts and only let one be up at a time.

    AKA: Do a quest in the zone to trigger the mob spawn and let it spawn claimed to your group, if he is currently up just wait until the guy is dead and it's your turn. Again it would be crowded for a bit but it's no different than being locked-out of the garuda fight.

    Hell make the NM spawn on his own on some sort of set timer so that once the content has dried up the monster still exists within the zone even if he isn't always summoned but give players a means to summon him on demand.
    (1)

  3. #3
    Player
    DarthTaru's Avatar
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    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Awesome blog. You and I are of the same mind, my friend.
    I unfortunately never played EverQuest but i'm sure I would of loved it.
    I started MMO's with FFXI and anything less than a brutal and unforgiving world that exists despite the player just won't do for me anymore.

    Going to be passing your blog on to many of my likeminded friends.
    (3)

  4. #4
    Player

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    Funny people use Everquest as an example of a good MMO when it established the themepark mmo trend that we are now seeing come to full fruition.
    (0)


  5. #5
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    Jul 2011
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    Quote Originally Posted by bobbygunz View Post
    Funny people use Everquest as an example of a good MMO when it established the themepark mmo trend that we are now seeing come to full fruition.
    And FFXI borrowed heavily from Everquest, as did World of Warcraft and most MMOs at that time.
    (0)

  6. #6
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    Quote Originally Posted by Isaveron View Post
    And FFXI borrowed heavily from Everquest, as did World of Warcraft and most MMOs at that time.
    That's what I meant.
    (0)


  7. #7
    Player
    DarthTaru's Avatar
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    Apr 2011
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    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think other linkshells should just get better at organizing themselves and claiming instead of implementing some sort of HNM affirmative action designed to hinder the most effective endgame linkshells...
    (5)

  8. #8
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rutelor View Post
    This quote, I already included in another post of mine, but that was buried on dead-leg of a long thread, and I think it deserves to be read, as does the entire blog entry from which it comes. R
    Thanks a bunch for this link. I think this is the first time I've generally agreed with a single blog poster this much, and almost everything he mentions in his good hopes for EQ3 could just as much apply to FFXIV. And I'd like to see that happen.
    (0)

  9. #9
    Player
    Rutelor's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Thanks a bunch for this link. I think this is the first time I've generally agreed with a single blog poster this much, and almost everything he mentions in his good hopes for EQ3 could just as much apply to FFXIV. And I'd like to see that happen.
    You're welcome. I'm really psyched that the 17 words and the blog entry have resonated with people the way they have, not only on this thread, but in plenty of private messages and conversations in my world. I think they condense plenty of what unites people that, like me, started with EQ, moved on to DAoC, then FFXI, and became suddenly aware that we were living a golden age of sorts. Alas, it was soon to be over. Here's my full glass to the dream that FFXIV v. 2.0 (and perhaps, why not, EQ 3) brings us the Renaissance.

    R
    (1)

  10. #10
    Player
    Hyrist's Avatar
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    Oct 2011
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    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Actually Ruetlor. While I would normally agree with you that some of the things that I have listed should be obvious and easily completed, my experience within video games has taught me never to assume such for the sake of the content itself will be at risk if you do not mention it.

    I'd also like to assert, as a manner of opinion, that a lot of what we have in the game meets some of those issues, but does not contain it's balancing factors, and therefore, the virtue is not seen as a benefit, or is simply overlooked due to not being substantial enough.

    Quote Originally Posted by DarthTaru View Post
    I think other linkshells should just get better at organizing themselves and claiming instead of implementing some sort of HNM affirmative action designed to hinder the most effective endgame linkshells...
    Funny how eight years ago a linkshell used that exact same excuse while using a third party program they ultimately sold to RMT companies for grand after years of 'being better at claiming'.

    Given the history of Ground Kings, there's absolutely no way I'll respect such a claim like the one you just made, and saying as much makes you suspect, in my eyes.

    'The claim for fame' system is toxic and heavily encourages bots, grief tactics, etc. The Rare EX or our U/U system only works now when the item had plentiful alternatives, and never worked for HNMs that had a monopoly on certain bests in slot. If the system really worked, Ground Kings wouldn't be force pop today.

    I am already predicting a backlash for the manner Avatars will be claimed for Free Company use, we don't need to add more fuel to that fire. However, if they're inteligent and make HNM drops side-grades to other items obtained through different means (So that there is a selection of items to obtain rather than a single best in slot.) Then it's possible to keep a system like Sandworm or other, roaming HNM systems in place. However at the very least stationary ones should have a measure of abuse control applied.
    (5)

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