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  1. #1
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Level cap quests? As long as it's something simple that doesn't halt the entire grind like it did back in the old days.

    If anything else, a very firm {No thanks.}
    (0)

  2. #2
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yucie View Post
    Level cap quests? As long as it's something simple that doesn't halt the entire grind like it did back in the old days.

    If anything else, a very firm {No thanks.}
    Your idea's boring ;p
    I like more content...and I don't mind receiving a challenge once in a while.

    Besides...don't you think leveling is WAAAAAAAAAAAAAAAAY too easy now? It's not like it's a huge hindrance to add a challenging single-player fight to raise cap on jobs you can max out in 2 weeks.

    I have 3 jobs maxed already and another one coming close...it took me FOUR YEARS to get ONE job to lvl 75 in FFXI! (I change jobs a lot >.>...and fool around even more...leveling has never really been my top priority) And I only returned and made this character a few months ago.

    Besides, considering so many people are complaining about players not knowing how to play their jobs correctly, this might be a good challenge that could help improve their ability. So yeah, I think they should be held at a certain level until they can get past a fight.

    I'm not saying make the fights IMPOSSIBLE, but at least challenging. It would also hold people a little lower for a bit longer to help out with lower level content getting a boost in quality in my opinion. There's too much end-game content and not enough lower level content...which atm is understandable because, as I said, people are maxing out their characters way too fast.
    (0)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  3. #3
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spy View Post
    Your idea's boring ;p
    I like more content...and I don't mind receiving a challenge once in a while.

    Besides...don't you think leveling is WAAAAAAAAAAAAAAAAY too easy now? It's not like it's a huge hindrance to add a challenging single-player fight to raise cap on jobs you can max out in 2 weeks.

    I have 3 jobs maxed already and another one coming close...it took me FOUR YEARS to get ONE job to lvl 75 in FFXI! (I change jobs a lot >.>...and fool around even more...leveling has never really been my top priority) And I only returned and made this character a few months ago.

    Besides, considering so many people are complaining about players not knowing how to play their jobs correctly, this might be a good challenge that could help improve their ability. So yeah, I think they should be held at a certain level until they can get past a fight.

    I'm not saying make the fights IMPOSSIBLE, but at least challenging. It would also hold people a little lower for a bit longer to help out with lower level content getting a boost in quality in my opinion. There's too much end-game content and not enough lower level content...which atm is understandable because, as I said, people are maxing out their characters way too fast.
    There's more endgame content right now because SE is working to cater towards the players that have been here the longest, which is perfectly fine by me.

    Also, back in the day, you remember parchments in Eldieme, as well as the other stupid items you were required to find before breaking that genkai? Way back in the day, the droprate on that **** was so bad it took me a week of shouting for help, getting down in there, and spending 4-5 hours a day killing skeletons for that stupid piece of paper. That wasn't a challenge - it was ridiculous, and stupid quests like that shouldn't be there to inhibit people's pace of leveling, especially if that's what they enjoy.

    Granted, the other quests weren't as ridiculous (Maat is up for debate, because I killed him in record time on my SAM and held that record for several months on Bahamut, and he was anything from easy to impossible-to-gauge, depending on job and gear), but as long as they're nothing like that, it could be alright. If it's something relatively simple, but challenging in size and scope - like defeating an NM - that's perfectly alright. But nothing based on droprates that aren't going to be anything more than plain ****ty.
    (2)

  4. #4
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yucie View Post
    If it's something relatively simple, but challenging in size and scope - like defeating an NM - that's perfectly alright. But nothing based on droprates that aren't going to be anything more than plain ****ty.
    Amen, I'm all for throwing down with an NM or a NPC required to continue leveling. Please please no stupid farming for items in an area that is insanely difficult to navigate as a lower level class. I spent days getting the scroll to beat maat my first try.
    (1)
    Last edited by ShivenCasull; 07-12-2012 at 05:42 AM.

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