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  1. #1
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yucie View Post
    If it's something relatively simple, but challenging in size and scope - like defeating an NM - that's perfectly alright. But nothing based on droprates that aren't going to be anything more than plain ****ty.
    Amen, I'm all for throwing down with an NM or a NPC required to continue leveling. Please please no stupid farming for items in an area that is insanely difficult to navigate as a lower level class. I spent days getting the scroll to beat maat my first try.
    (1)
    Last edited by ShivenCasull; 07-12-2012 at 05:42 AM.

  2. #2
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    We already have Quests at given intervals, only problem is this game was made to solo so they're too easy and they're not mandatory to level.
    (0)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I do not mind level cap quests, but one thing I want to happen that I really diddn't see in FFXI was have such limit break quests be tied to the game's lore. Something that makes the breach of self limits really feel like it was something of signifigance to yourself and the world around you.

    For the classes in the game outside Blue Mage, Puppetmaster, Corsair, Dancer, and Scholar, there did not feel any significance, you beat up an old man and watched him reminisce about the growing of Jeuno. It didn't matter what job you did it on, which kinda make those core jobs feel flat and uniform.

    If I'm going to break level cap on my lancer, I want that quest to be significant to my Lancer, like the Guild Leader taking me out for a trip to tell me I've hit a roadblock in my training, and assuring me through some sort of trial (perhaps involving Greenwrath, that I seem to be able to brazenly ignore) that I can go higher.

    Or for my Gladiator, I get pitted in the Arena to press my skills, where I meet some rival that hands me my but, only to pick me up off my rump later on to tell me to keep at it cause I have potential.

    I want the entirety of my level cap breaking experience to feel like it belongs to me as the classes I chose to bring up, not some silly generic fetch quest.

    Anyways, those are my thoughts on it.
    (3)

  4. #4
    Player
    Scotchio's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    73
    Character
    Scotchio Calidus
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    I do agree there should be limit break quests.

    And i agree with the fact it should be a solo quest with your job, like the Maat fight. (or something different, but still solo).

    Something that you can do that requires using the abilities of your job to succeed.

    Although it's a party based game, it is nice to have some milestones that you have face alone to prove your worth.
    (1)

  5. #5
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    I decided I had too many relics in XI and that the game provided zero challenge.

    So, I'm waiting for 2.0 and getting my character pimped. I don't think I'll keep playing if they turn it into an XI grindfest, keep the RNG type drop system with no progression aspects, or slow down content release if it actually does succeed.

    Until then, yes
    (0)

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