35 more pages of people crying about jump.
this community has its priorities straight.
35 more pages of people crying about jump.
this community has its priorities straight.
You can barely notice someone doing this if you tried, so no.
Yes. This is extremely annoying, and filtering emotes only filters the text, not the sound.i can /laugh all the time near you, so what? a limit on how many emotes i can use per minute?
If you were following me around or specifically hanging near me to do this, I would call a GM for harassment.i can run around you all the time making my armor and steps annoy you.
I don't even understand this one.i can swap gear all the time near you to flip around you! lets limit that too.
Already has a 2 minute cooldownFlare
Talking is not normally disruptive and the other user has means of dealing with it if they don't like it(blacklist, switch to another chat tab, use chat filters)Talking with friends in /say
Because the character is something that is moving up and down if you're jumping, you can't just filter that out.
Anyway, The fact that a literal 1-2 second cooldown bothers you is beyond absurdity- you're purely arguing for argument's sake. It is nothing like any of the things you listed above. Going to whacky extremes and using slippery slope arguments does not make your statements convicing.
etc.
No. I won't deal with it.Deal with it.
Alhanelem aint no dealer.
A while back I did a free week trial of WoW just to see what the big deal was, and in the 2 days that I actually played one of the only things I remember was seeing people jump EVERYWHERE and it looked so stupid. I just hope our jump is nothing like that. I also remember back in the beta forums, people complaining about not having jump because at 'HNM camps they wanted something to pass the time'... herpderp
Anyways, I agree with everyone mentioning that they want it to be a tool used to go around the terrain. Maybe how some of the doors in Nanawa you need to open yourself, that could be how you can jump up/down ledges etc. Not sure if anyone already used using the menu as an example, I honestly didn't read all the posts >.>, so just my $0.02
Most of us who don't mind it the point is why does it bother you what other people do? Turn your camera if you don't want to see it, I don't want to see 100 people lagging up my town sitting AFK with their bazaar up but I have too. That actually peeves me off too especially when most of those people guess what, have all their items listed for 9999999999999.A while back I did a free week trial of WoW just to see what the big deal was, and in the 2 days that I actually played one of the only things I remember was seeing people jump EVERYWHERE and it looked so stupid. I just hope our jump is nothing like that. I also remember back in the beta forums, people complaining about not having jump because at 'HNM camps they wanted something to pass the time'... herpderp
Anyways, I agree with everyone mentioning that they want it to be a tool used to go around the terrain. Maybe how some of the doors in Nanawa you need to open yourself, that could be how you can jump up/down ledges etc. Not sure if anyone already used using the menu as an example, I honestly didn't read all the posts >.>, so just my $0.02
I just really can't comprehend why it could bother anyone, and why they would want to nerf something before it even comes out because another game has something similar in it. You know one of the main reasons people jump in WoW besides being bored and can't think of nothing better to do than jump around town? Fluidity, the game moves so fluidly and the jump feels so light and good you just can't help yourself by spamming the space bar. Plus something about smashing that space bar is addictive on a primal level, lol.
So because people bunny hop all around on WoW or some other games you think the community that plays this game will do the same thing? I honestly think maybe only a handful of people would jump around just to do it. Also as I have said and others have said perhaps they are willing to make you not be able to jump in town. That way for whatever reason it is that irks you, you wouldn't have to see it 24/7 by those few that do it.
P.S. Alhanelem: If they add something in whatever way you will have to deal with it if you want to play the game. Unless you want to become the next Rokien.
Last edited by Dargoth_Draconia; 07-10-2012 at 12:04 AM.
I'd like to be jump be useful too. Like now there are GAZILLION nooks that I have to run around because I can't jump 10cm that they would require. They're also completely impossible to see where the collision walls happen.
It's not like it's going to break the game for me, I'm not going to rage at anyone, and it doesn't ~offend me~ when people do it. If people want to jump because it's more "realistic" to get around terrain, that's totally fine and great. But, how many people do you see hopping around town for no reason at all? 0 because it would look dumbI wish people wouldn't get so offended because someone doesn't like the way spamming jump looks in game. You like it, I think it looks silly, but we'll both live no matter what way the decide to go. I was just putting in my 2cents on a way to use jump through the menu when you reach an obstacle in the way that you do when you reach some doors in Nanawa.
And please don't get me started on the bozos lagging up town with their 999999999 BS that no one cares about.
I think most of the "hate" comes from the fact pro-jumpers are very quick to want to annoy those who didn't care for the feature or didn't want it. They'll say "now that I get jump I'm going to jump around endlessly around those who hate it".
When someone asked for an animation toggle on jumping, pro-jumpers immediately told them "no!" even though it doesn't affect them lol. So it's not the feature itself people hate, it's a lot of the supporters of it who gets people to hate it.
I've only read some of the reply's to this so sorry if it's already been suggested.
I would really like to see jump used to avoid hazardous obstacles. i.e. traps, acid, bottomless pits, etc.
A game that did this really well without it affecting combat was Dungeons and Dragons Online. Yes it's an action RPG, yes characters are a bit bouncy, no I'm not saying to make this game like that. But the depth of their dungeons and the environmental content was awesome fun.
I also support the idea of a recast timers on jump to counter the bouncy effect. This could also play well into the way hazards function, requiring management of the recast to successfully traverse harder hazards.
Jumping is okay , please just be aware that some players will use the jump as an exploit to not avoid hits by a monster or something like that , nothing more.Greetings,
We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
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