I totally agree with this guy.
I agree with the first sentence only.I totally agree with this guy.
What's problematic with jumping in combat is if it's meant to dodge attacks directly. Lag would make that pretty hard. It would be fine to jump in combat if it was for strategic positioning such as moving to the top of a boulder, cliff, or stuff like that.
I don't want to repeat myself, but for example in an instanced battlefield, getting on top of something that would put you out of range for the boss, then have the boss waste a few seconds as it tried to destroy that piece of terrain. That would be a perfectly fine usage of jump in battles, without lag becoming a significant issue.
Last edited by Mirage; 07-08-2012 at 02:56 AM.
though you can never eliminate latency entirely, FFXIV's latency is higher than it really should be for a communication between North America and Japan. You should expect latencies of like 200-350ms, but in some cases the delay can be a full second or more (e.g. you can move well off a crack @ ifrit and still get hit by it-further than you can move in a quarter of a second). Hopefully the new server system will alleviate this and bring latencys down to where they should be, which should drastically reduce the possibility of having to lead your jump so much that it looks wrong.
Even so considering Yoshida doesn't want this to turn into an action game it shouldn't exist in combat (active mode) at all anyway, so latency worries should be the least of anyone's problem in regards to jump, unless it makes you miss jumping over a fence you thought you did.
Really? Like what? How exactly would it break the game? How would it annoy you sooooo much that simply looking away or going off to do something else wouldn't fix it?
Restricting other people from jumping whenever/wherever -- effectively infringing on their gameplay, when such gameplay has absolutely no effect on yours -- just because you don't like the idea of possibly, maybe seeing someone jumping around constantly is what's truly obnoxious, and that's precisely what the text you quoted said.
What you responded with right there, however, doesn't even address that. o.O
"OMG. Somewhere in the game, someone is bunny hopping; I just know it! Like that guy that was over by the mail moogle sitting on his chocobo. He's probably jumping around right now and not stopping, and it irritates me so hard!" You yell at kids to get off your lawn too, don't you? :P lol
Again, who says that being able to jump in combat or jump being useful in combat automagically = completely avoiding damage? Did you not read the whole post you quoted from?
So... you want to see as few limitations as possible on jumping and you also don't want to see other players' experiences made less pleasant, yet...you're advocating doing precisely that. You want to place restrictions (limitations) on jumping that will make experiences less pleasant for other players. o.O
Oh, wait, I get it... those other players don't share your same feelings on the issue, so that makes it alright to stomp all over theirs. I see now.
I'll ask again: objectively, how does unrestricted jumping and/or jumping in combat break the game? And don't worry about animation blending; they're professional designers, artists, and programmers... not high school students.
Here, I'll even help you out. Unrestricted jumping (within reason, like not being able to jump off a cliff into deep water a la the La Noscea Cliff Diving Team) doesn't. At all. It's no different than unrestricted emoting, shouting, or active/passive switching.
Jumping in combat could be disastrous in PvP if it reduces or negates damage taken from other players. It could make combat "more dynamic," sure, but it'd be absolute hell to balance the numbers with, so it most likely will not happen.
Jumping in combat, generally speaking, could be beneficial in that it facilitates things like being able to break line of sight (e.g., jumping into/behind a pile of rocks). This kind of freedom of movement is balanced though, because any type of movement would (should) break any sort of casting (BLMs rejoice, amirite? lol).
Jumping in PvE combat environments would be balanced, likewise, in that even if jumping reduces damage taken from certain mob abilities, you can't do anything else while you're jumping (as stated above), except maybe swing your sword or axe or waggle your wand. Being able to perform abilities and cast spells whilst jumping just wouldn't make sense. So, while Player X may be taking less damage in dungeon Y, he's doing absolutely nothing else to help the group... thus he either learns to not jump around like an idiot or he'll be replaced (and there's your check against bunny hopping 24/7 where it matters, and it's natural and player-driven instead of contrived).
Outside of PvP, the only thing that could possibly cause jumping to ruin the game is server-client latency, but I'm sure they're well aware of the concerns by now...
(Wow. I don't think I wrote enough...lol)
Last edited by Scratches; 07-08-2012 at 07:16 AM. Reason: argh, typo...
"but bunny hopping really isn't a good thing and it should be minimized if all possible." we agree on something alh~ lol
Ya, I REALLYYYY don't wanna see people just being able to jump all the time everywhere.
I love things like positionals, timed attacks, and moving out of hazards, and would support jumping only if it was useful for combat (or maybe if they added some platforming elements to dungeons). I'd rather see the game moved away from "The combat consists of nothing but standing there pressing a couple buttons and not needing to pay attention at all." than moved toward it.
i just have to go active -> passive all the time to annoy people. So what now? lets place a 20 seconds cooldown between active and passive modes?
i can /laugh all the time near you, so what? a limit on how many emotes i can use per minute?
i can run around you all the time making my armor and steps annoy you.
i can swap gear all the time near you to flip around you! lets limit that too.
Flare
Talking with friends in /say
etc.
So lets limit all the game for you people dont get annoyed by others players.
Deal with it.
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