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  1. #321
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Jocko View Post
    Please relay that we would like the jump animation to be tasteful and not look out of place with the game's aesthetics. And please keep jumping away from combat, especially if there are no plans to introduce regional servers to combat the inevitable ping issues.
    I totally agree with this guy.
    (5)

  2. #322
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I totally agree with this guy.
    I agree with the first sentence only.
    (1)

  3. #323
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    What's problematic with jumping in combat is if it's meant to dodge attacks directly. Lag would make that pretty hard. It would be fine to jump in combat if it was for strategic positioning such as moving to the top of a boulder, cliff, or stuff like that.

    I don't want to repeat myself, but for example in an instanced battlefield, getting on top of something that would put you out of range for the boss, then have the boss waste a few seconds as it tried to destroy that piece of terrain. That would be a perfectly fine usage of jump in battles, without lag becoming a significant issue.
    (1)
    Last edited by Mirage; 07-08-2012 at 02:56 AM.

  4. #324
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    though you can never eliminate latency entirely, FFXIV's latency is higher than it really should be for a communication between North America and Japan. You should expect latencies of like 200-350ms, but in some cases the delay can be a full second or more (e.g. you can move well off a crack @ ifrit and still get hit by it-further than you can move in a quarter of a second). Hopefully the new server system will alleviate this and bring latencys down to where they should be, which should drastically reduce the possibility of having to lead your jump so much that it looks wrong.
    (0)

  5. #325
    Even so considering Yoshida doesn't want this to turn into an action game it shouldn't exist in combat (active mode) at all anyway, so latency worries should be the least of anyone's problem in regards to jump, unless it makes you miss jumping over a fence you thought you did.
    (2)

  6. #326
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SwordCoheir View Post
    As it is people are going to use ledge jumping as a method to kite-kill mobs with poor pathing AI. You know it's gonna happen.
    "The target is too far below you"
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #327
    Player
    Scratches's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    32
    Character
    Scratches Redhawke
    World
    Hyperion
    Main Class
    Alchemist Lv 4
    Quote Originally Posted by Alhanelem View Post
    there ARE needs to restrict jumping every second.
    Really? Like what? How exactly would it break the game? How would it annoy you sooooo much that simply looking away or going off to do something else wouldn't fix it?

    Quote Originally Posted by Alhanelem View Post
    Not jumping every second is NOT being obnoxious (first point disproven) doesn't give most people who like jumping a reason to complain (second point disproven)
    Restricting other people from jumping whenever/wherever -- effectively infringing on their gameplay, when such gameplay has absolutely no effect on yours -- just because you don't like the idea of possibly, maybe seeing someone jumping around constantly is what's truly obnoxious, and that's precisely what the text you quoted said.
    What you responded with right there, however, doesn't even address that. o.O

    "OMG. Somewhere in the game, someone is bunny hopping; I just know it! Like that guy that was over by the mail moogle sitting on his chocobo. He's probably jumping around right now and not stopping, and it irritates me so hard!" You yell at kids to get off your lawn too, don't you? :P lol

    Quote Originally Posted by Alhanelem View Post
    rather than just bounce all the time and probably avoid what's avoidable.
    Again, who says that being able to jump in combat or jump being useful in combat automagically = completely avoiding damage? Did you not read the whole post you quoted from?

    Quote Originally Posted by Alhanelem View Post
    I honestly would prefer as much function and as few limitations as possible on jumping. However, I also don't want to see other player's exeperiences made less pleasant.
    Quote Originally Posted by Alhanelem View Post
    but bunny hopping really isn't a good thing and it should be minimized if all possible.
    So... you want to see as few limitations as possible on jumping and you also don't want to see other players' experiences made less pleasant, yet...you're advocating doing precisely that. You want to place restrictions (limitations) on jumping that will make experiences less pleasant for other players. o.O
    Oh, wait, I get it... those other players don't share your same feelings on the issue, so that makes it alright to stomp all over theirs. I see now.


    I'll ask again: objectively, how does unrestricted jumping and/or jumping in combat break the game? And don't worry about animation blending; they're professional designers, artists, and programmers... not high school students.

    Here, I'll even help you out. Unrestricted jumping (within reason, like not being able to jump off a cliff into deep water a la the La Noscea Cliff Diving Team) doesn't. At all. It's no different than unrestricted emoting, shouting, or active/passive switching.

    Jumping in combat could be disastrous in PvP if it reduces or negates damage taken from other players. It could make combat "more dynamic," sure, but it'd be absolute hell to balance the numbers with, so it most likely will not happen.
    Jumping in combat, generally speaking, could be beneficial in that it facilitates things like being able to break line of sight (e.g., jumping into/behind a pile of rocks). This kind of freedom of movement is balanced though, because any type of movement would (should) break any sort of casting (BLMs rejoice, amirite? lol).
    Jumping in PvE combat environments would be balanced, likewise, in that even if jumping reduces damage taken from certain mob abilities, you can't do anything else while you're jumping (as stated above), except maybe swing your sword or axe or waggle your wand. Being able to perform abilities and cast spells whilst jumping just wouldn't make sense. So, while Player X may be taking less damage in dungeon Y, he's doing absolutely nothing else to help the group... thus he either learns to not jump around like an idiot or he'll be replaced (and there's your check against bunny hopping 24/7 where it matters, and it's natural and player-driven instead of contrived).

    Outside of PvP, the only thing that could possibly cause jumping to ruin the game is server-client latency, but I'm sure they're well aware of the concerns by now...

    (Wow. I don't think I wrote enough... lol)
    (2)
    Last edited by Scratches; 07-08-2012 at 07:16 AM. Reason: argh, typo...

  8. #328
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    "but bunny hopping really isn't a good thing and it should be minimized if all possible." we agree on something alh~ lol

    Ya, I REALLYYYY don't wanna see people just being able to jump all the time everywhere.
    (2)

  9. #329
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I love things like positionals, timed attacks, and moving out of hazards, and would support jumping only if it was useful for combat (or maybe if they added some platforming elements to dungeons). I'd rather see the game moved away from "The combat consists of nothing but standing there pressing a couple buttons and not needing to pay attention at all." than moved toward it.
    (4)

  10. #330
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    i just have to go active -> passive all the time to annoy people. So what now? lets place a 20 seconds cooldown between active and passive modes?
    i can /laugh all the time near you, so what? a limit on how many emotes i can use per minute?
    i can run around you all the time making my armor and steps annoy you.
    i can swap gear all the time near you to flip around you! lets limit that too.
    Flare
    Talking with friends in /say
    etc.


    So lets limit all the game for you people dont get annoyed by others players.

    Deal with it.
    (5)

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