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  1. #331
    Player
    Nox's Avatar
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    Mar 2011
    Location
    Gridania
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    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    You know I keep reading about people being concerned with latency issues on 2.0 and they use that assumption as an excuse to not have jump play any part in battle. As I mentioned earlier, a big part of the reasoning behind 2.0 is to fix the retarded latency issues this game currently faces. It's almost as If people expect latency issues come 2.0. In my opinion if latency issues still exist come 2.0 then 2.0 will have basically failed to fix one of the main issues in this game.
    (6)

  2. #332
    Player
    Nabiri's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nox View Post
    You know I keep reading about people being concerned with latency issues on 2.0 and they use that assumption as an excuse to not have jump play any part in battle. As I mentioned earlier, a big part of the reasoning behind 2.0 is to fix the retarded latency issues this game currently faces. It's almost as If people expect latency issues come 2.0. In my opinion if latency issues still exist come 2.0 then 2.0 will have basically failed to fix one of the main issues in this game.
    Yes, it's not good to assume the game will still be so broken. Okipuit did ask us if we would like it to be used in combat so perhaps that means SE feels they would be able to do so effectively with 2.0.

    It wouldn't be good to assume it would be perfect either of course. :3
    (1)
    Last edited by Nabiri; 07-08-2012 at 09:20 AM. Reason: repeated mahself D:

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  3. #333
    Player
    Raistlin's Avatar
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    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    i think too many people will try 2.0 beta expecting a release... i cant wait until people start to post: "so many bugss!! unplayableee!"
    (1)

  4. #334
    Player
    Nox's Avatar
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    Mar 2011
    Location
    Gridania
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    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nabiri View Post
    Yes, it's not good to assume the game will still be so broken. Okipuit did ask us if we would like it to be used in combat so perhaps that means SE feels they would be able to do so effectively with 2.0.

    Of course it wouldn't be good to assume it would be perfect either of course. :3
    SE wants this game to succeed. Furthermore, apparently pvp is making it into the game at the launch of 2.0.

    By those two factors alone I am expecting latency on FFXIV 2.0 to be up to par to the standards of today's MMO's. Otherwise as I said 2.0 will be an epic fail. Even worse is the thought of pvp being broken because of latency issues still Being part of the game experience.
    (4)
    Last edited by Nox; 07-08-2012 at 09:12 AM.

  5. #335
    The ironic thing is, MMOs out today have their own issues which makes PvP unplayable not limited to and including Latency issues depending on vs count.
    (2)

  6. #336
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I think people need to be less concerned with latency issues. SE should work that out.
    Players should just go and say hey yeah, it'd be cool to dodge stuff in battle by jumping.

    Then SE should go and think how to make that work.

    People here need to stop putting themselves in the place of game developers and start acting like players.
    (3)

  7. #337
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    Join Date
    Mar 2011
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    4,948
    How would it annoy you sooooo much that simply looking away or going off to do something else wouldn't fix it?
    It doesn't personally bother me that much, and to an extent I agree with "just ignore them." But it does bother some people, and I don't think zero consideration should be given to people who are upset or made uncomfortable by something. I also gave you good reasons unrelated to whiny complaining. It prevents abuse and creates a sense of strategy when you have to make a concious decision to jump in order to get a desired result, instead of just spamming it and getting "lucky." It's also not realistic to immediately bounce into the air again after making a big jump (the kind of jump that would be big enough to have any useful effect), unless you're on a trampoline. There's going to be at least 1 second or so between jumps. What part of "A few seconds" aren't you understanding? It's barely limiting at all. It's just enough to where it reduces silly abuses, while still allowing you pretty much total freedom. It really feels like you're arguing with me for the sake of doing so.

    Again, who says that being able to jump in combat or jump being useful in combat automagically = completely avoiding damage? Did you not read the whole post you quoted from?
    I named no specifics as to exactly what effects were being given by jump, but I can't imagine jump reducing damage from something. You'd either jump and not get struck, or not jump/jump too late and get struck. I don't really see any room for an in-between.

    I'll ask again: objectively, how does unrestricted jumping and/or jumping in combat break the game? And don't worry about animation blending; they're professional designers, artists, and programmers... not high school students.
    I already, objectively, gave you good reasons why totally unrestricted jumping is not a great idea. However, once again, the restriction I described is EXTREMELY minimal and should not interfere with your apparently god given right to jump all you want. I'm extremely puzzled by your agression towards me in this thread.

    Animation blending is always an issue, whether oyu're a "high school student" or a professional. Some things just aren't physically possible and/or do not make logical sense when implemented.

    The funny part is I'm on your side in thinking it's silly for people to be against jumping because people will bunny hop. But I'm showing sensitivity to their position, while you're basically just saying "screw them." You're fueling their fire, while I'm offering a reasonable compromise that gives most people what they want and doesn't give what some people don't want.
    (4)
    Last edited by Alhanelem; 07-08-2012 at 11:10 AM.

  8. #338
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alhanelem View Post
    Animation blending is always an issue, whether oyu're a "high school student" or a professional. Some things just aren't physically possible and/or do not make logical sense when implemented.
    This. This this this.
    (3)

  9. #339
    Player
    Ahntone's Avatar
    Join Date
    Oct 2011
    Posts
    12
    Character
    Olivia Gainsborough
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    2.0 isn't some magic dust that is going to be sprinkled on the game to make it flawless. You should always assume that there will be some latency in the game because realistically there will be. Do you really want something else mucking up combat? I don't.

    I'm still of the mind that jumping should be limiting to getting around terrain and cosmetic purposes (read: like emotes) and leave it out of combat entirely. How about limiting jumping to passive mode only? I think that would be a good way to handle it.
    (3)

  10. #340
    Player
    Nox's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ahntone View Post
    2.0 isn't some magic dust that is going to be sprinkled on the game to make it flawless. You should always assume that there will be some latency in the game because realistically there will be. Do you really want something else mucking up combat? I don't.

    I'm still of the mind that jumping should be limiting to getting around terrain and cosmetic purposes (read: like emotes) and leave it out of combat entirely. How about limiting jumping to passive mode only? I think that would be a good way to handle it.
    I'm not expecting 2.0 to be some "magic dust". However, I am expecting it to considerably improve upon every single aspect of the current game. One of those things is Latency issues which as I've mentioned, is one of the bigger issues with this game. it makes little sense for SE to revamp the entire game and then not fix one of the most annoying issues with this game since launch.
    (4)

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