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  1. #341
    Player
    Ahntone's Avatar
    Join Date
    Oct 2011
    Posts
    12
    Character
    Olivia Gainsborough
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nox View Post
    I'm not expecting 2.0 to be some "magic dust". However, I am expecting it to considerably improve upon every single aspect of the current game. One of those things is Latency issues which as I've mentioned, is one of the bigger issues with this game. it makes little sense for SE to revamp the entire game and then not fix one of the most annoying issues with this game since launch.
    Will it be better? Absolutely. Will there still be some latency issues? Yes. Could jumping add to the frustration? Sure.

    SE will do their best to make things better for sure. New server structure will certainly help with this. What you should take away from what I said was that things will improve but not be perfect. Latency is something that will never go away.
    (0)

  2. #342
    Player
    AnimaOnline's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Anikai Mirada
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    In my opinion jumping in FFXIV should work like it has in previous Final Fantasy games, most notably Final Fantasy XIII. Jumping should only occur when you come to an obstacle which can be jumped. Simply walking up to the obstacle will cause your character to automatically leap on top of it. I feel that this is the best way to add jumping to Final Fantasy games and MMOs in particular as it avoids the problem of having players continually jumping for no reason as they travel around the world which ruins the atmosphere for other players.

    However you choose to allow players to jump in FFXIV I definitely think that the most important thing you need to keep in mind is this problem of players abusing jumping at the expense of everyone else's immersion. This one problem is the only reason I'm worried about seeing jumping added and I imagine many other players share my concern. If you can come up with a solid solution, be it the one I mentioned or perhaps even something like a stamina system, then I'll happily welcome the new addition to the game.
    (5)
    Last edited by AnimaOnline; 07-09-2012 at 12:19 AM.

  3. #343
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    i feel jumping should be something you have to time, not something abusably available. Jumping is very taxing in real life as we know, and whilst realism is not the focus in a fantasy world, i do feel that using jump for something like jumping over a low enemy special skill in a boss fight would be pretty interesting. Combined with the need to ration your jumping to have it available right when you need it would make avoiding that attack all the more epic with the feature.

    Heck, could even be a use for the stamina guage's return, tied directly into jumping, falling and damage calculations for impacts from height.
    (1)

  4. #344
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Thank you so much Gahoo!! Great reporting and interview! Look forward to the next pod-cast!


    _________________________________________________

    Quote Originally Posted by Zenaku View Post
    it's a yes / no pretty much i think it a train tracks or power line one of the two.
    It would be so cool to ride a train and enjoy the view during the ride... (dont have to worry about movement controls) sit bad and wait for the next stop and take pictures!

    Quote Originally Posted by casker View Post
    gameplay wise i think he just meant it wont be helpful in terms of jumping out of the way of attacks

    i'm sure it will still be useful for jumping on stuff and getting to certain places, etc.
    1- Dancers loose special status due to dance emotes(in FFxi)
    2- Dragoons [will] loose special status due to jump actions(FFxiv)

    ...see a trend here?

    ________________________________________________
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  5. #345
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    No.

    /tenchar
    (0)

  6. #346
    Player

    Join Date
    Apr 2012
    Location
    heck, your bed
    Posts
    226
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    awesome

    Quote Originally Posted by Zyph View Post
    Traversing the environment is the only thing I'd like to see jump used for other than aesthetics (which I think is a dumb aesthetic but whatever).

    Implementing jumping in PVP would just turn this into an action game.

    The only way jumping excites me is that no longer will players be magnetized to the ground in the sense that if they walk over a cliff they're immediately moved down to the ground on the other side, it looks dumb.

    Falling damage should be strict. Anything over 10 yalms high should be instant death.
    This.

    I 90% agree.

    jump is just great to use, I love it, always have. in pvp, jump should certainly be restricted. I've been playing MMO's for over 8 years, and I can tell you it always leads to more problems. I also played Anarchy Online with the same type of fall damage that you mentioned (it was removed eventually) terrible mechanic, please no fall damage!
    (1)
    Last edited by Giit; 07-09-2012 at 03:49 AM.

  7. #347
    Player
    Pendactyl's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Vyndus Iztok
    World
    Balmung
    Main Class
    Arcanist Lv 17
    I agree with taking damage/possible death from a big fall too. It adds to the immersion, and can add a danger element to certain terrains.
    (4)

  8. #348
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by AnimaOnline View Post
    In my opinion jumping in FFXIV should work like it has in previous Final Fantasy games, most notably Final Fantasy XIII. Jumping should only occur when you come to an obstacle which can be jumped. Simply walking up to the obstacle will cause your character to automatically leap on top of it. I feel that this is the best way to add jumping to Final Fantasy games and MMOs in particular as it avoids the problem of having players continually jumping for no reason as they travel around the world which ruins the atmosphere for other players.
    This. Can I have it?
    (2)

  9. #349
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by KraggyKor View Post
    This! More importantly BLOCK IT IN TOWNS!

    Just look at games like WOW, Rift, LOTRO etc. Towns that are popular are filled with retards jumping about on their oh-so-kewl mounts like demented 5-year-olds on beany-bags.

    We don't need that idiocy in FFXIV thank you.
    This idiocy is your opinion. People do it in those games because they have nothing better to do or just like to jump, it doesn't hurt anybody or effect anybody else playing the game in any negative way. So why even complain about it? For one we can't have mounts in town, two I kind of doubt mounts will be able to jump in this unless they have a get near edge proximity jump or something.

    By the way I too said this should be restricted in town so it would appease the idiots who freak out over nothing because they are afraid that the game they do like will in some small way resemble a great game that they refuse to like because of childlike tendencies. Let people do what they want to do and worry about your damn self.
    (1)

  10. #350
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    More concerned with Summoning than people jumping where ever they want to.
    (0)

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