Ok Nabiri, I accept defeat. As this matter is subjective to each individual gamer, everyone observations is different and they have the right to adore or hate whatever feature the game has.
Last edited by Andrien; 07-06-2012 at 10:39 PM.
I would love to have exploration involve jumping at certain points. Hidden paths, areas you can get to by jumping skillfully. I would love if the game could have fall damage. If someone tries to jump off something too high have it damage them and their armor to a certain extent depending on the distance of the fall.
As far as combat goes, I wouldn't mind if it were used to dodge attacks/lessen damage and what not, but I don't see it being feasible. Unless the lag is significantly lower in 2.0 you would get hit anyways while trying to dodge, unless you had excellent timing. I would have to definately say no to it being added as a required battle function. If there were any boss that required timed jumping to avoid something deadly it would just be a mess, and it would piss a lot of players off.
...Hidden paths eh.... *puffy thought cloud*
Hiir Noivl: Wee jumping on a stump /dance.
Hiir Noivl: Woah. There's a cave up here. What's in it?
Hiir Noivl: AHHHHHHH!
The Devil Cave Demon Bat defeats Hiir Noivl.
/endthoughtcloud.
That's terrible! D=
It could have been a Devil Cave Demon Bat, but it also could have been a gigantic pile of gil and a ferrari.
Pretty much agree with the majority of folks who want jumping to stay out of combat, though I wouldn't mind the ability to jump on enemies in a Mario'esque fashion in some mini-game.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

Jumping must stay out of combat, but it should be used in exploration and dungeon gimmicks... my opinion.


i dont get why people is so hard with jumping feature..
Combat use example: http://www.youtube.com/watch?v=0GQsa...ailpage#t=232s
i dont see whats the problem using it to evade a ray, a trap, etc.
We want a photorealistic game, but then when we have an option to evade an attack jumping over it..
of course, if a Trunk is comming to me... i jump it.. to survive.. is so hard to understand it? if we want to have the best fantasy-realistic game, stop with 199x game systems. We are in 2012.
Last edited by Raistlin; 07-06-2012 at 11:59 PM.
I would like to see jump used as more than just cast cancelling/aesthetics. It should be a gameplay mechanic to traverse the environment and use during battle. Don't implement a mechanic just so you can say "we have that option too". Examples below:
1. Enemy uses timed ground pound move and jumping at the right time will either lower damage taken or nullify completely. Think of it as a temporary Float spell.
2. Jumping over gaps during raid encounters. Think of Diabolos fight from FFXI where the platform below you cracks and drops you into a pit of Diremites.
3. Solving puzzles.
4. Jumping could lower damage from void zones/fire on the ground until you get out of it.
5. With a smooth UI jumping can be used to set yourself up for quick movement. In WoW I tend to jump > spin camera 180 degrees > Use Hunter's Disengage (Jump back move like Elusive Jump) to traverse areas faster or get out of harms way. DRGs in this game have the appropriate move... we just need the smooth UI and jump. Example: http://www.youtube.com/watch?v=GE99V...ailpage#t=292s
6. Remember that mountain climb in FFXI for the ENM item? Imagine that while jumping. Fun/faster.
Theres literally hundreds of ways for the devs to use this feature.. Please don't just implement it just to have it.
Lastly, I would just like to say directly to the dev that this is the worst forums to be asking a question about jump. People on these forums are too close-minded to see the benefits/uses of such a critical gameplay feature. You want an objective response on what to do with jump? Go on Blue Gartr forums or any other community site. This site is filled with players that are going to play your game regardless of whether or not it succeeds in the future... you should ask this of players that don't play your game currently since they will be the deciding factor on the future of FFXIV.
- Kurokikaze
Last edited by TimonLoon; 07-07-2012 at 12:05 AM.
While I'm one of the few that didn't really want jumping to begin with, I would rather see it done right at least. In my opinion I really don't want jumping in battle, while the thought of jumping to avoid certain boss moves sounds appealing, it really doesn't sound like it would work that great. With server latency, you're really not gonna be able to dodge anything. But getting around obstacles would be fine. Just no crazy high jumping cause that's just silly and not in a good way lol.
I did like the idea however though that it could be used to help further explore certain areas, can't remember who mentioned it. like you only get so far then what's this?! At this ledge you get a ! bubble in your menu, little cs/load time BAM new little area. or something like that. Just as long as its not in battle. I REALLY don't want to incorperate jumping into my battles please ; ;
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