



I'm sorry if this has already been brought up but there have been too many posts for me to read as of now (though I'd like to go back and read the rest when I have more time!)... What about the rest of the body when our characters jump? Has any mention been made of grabbing ledges above and the like? It might look ridiculous to jump higher than our knees but jumping that high and then grabbing hold of something significantly higher has a huge impact on possible uses for jump. It would allow much more exploration or you could just dangle from a ledge until a monster moves away.
I'm also with the group against jump spamming. We already see people running in circles all over the place whenever they have to stay put for even a minute; they'll do the exact same thing with jumping, if not more so. If we can't eliminate such actions with cool downs or outright block it in certain areas (like some have mentioned blocking it in cities), can we please get an optional inability to see players doing that sort of thing (like an ignore function that makes them disappear from our screens altogether)? It gives me a physical headache. I have a sensory integration disorder which makes it impossible to avoid focusing on movement and other things like that, so trying to tear my attention back to what I need to be doing while someone's running laps of the area gives me a bad headache pretty quickly; and politely expressing that to others only encourages troll-like behaviour resulting in them running in circles around me like malicious clowns who don't know when to drop a joke... As a result, the ability to block such behaviour from my fun experience of the game would be a very welcome element indeed. Let them run and jump all they want, just don't make others watch.


And there is no need to restrict jumping every second, other than to be obnoxious and give the people that like jumping a reason to complain. That kind of logic works both ways.
And who says that jumping being useful in combat automatically = avoiding damage? I've been following the thread since Oki's call, and people here are needlessly jumping (hah) to ridiculous conclusions, seemingly in an effort to discredit the entire concept of jumping in their beloved game all because they feel it would "destroy the spirit of the game" or whatever nonsense.
Perhaps you have actual reasons -- some grounded, non-outlandish, carefully considered examples -- to provide as to why you don't want jumping in combat, towns, or wherever; some real concerns to actually foster an intelligent discussion, instead of plugging your ears, spouting hyperbole, and screaming, "NO NO DO NOT WANT LALALALALALA!"?
If you really want to help Oki and the dev team do their jobs, then that's how to do it.
Not by vomiting mindless, useless vitriol like this:
Seriously, if that's all you guys are going to do, Oki would have been better off just making a poll...

I really like these examples including the edit. Together with having jump as a way to get to secret areas (which is something I really want to be in the game) I think it would be great.
I wouldn't mind seeing jump "abilities" as an element to make positioning easier in combat, but for me it is not as important.
Either way though if jump is added I would like it to be integrated and used to its full potential (or at least in some way because I am sure what "full potential" means is different for all of us), just having it in the game for the sake of being able to say "FFXIV has jump" when marketing 2.0 feels meaningless to me.



There is a need for jumping every second if someone wants to do so. It goes together with being able to spam emotes if someone wants to.
Your example with freeze and flare is wrong as you are comparing attacks (something that affects game-play balance) with a jumping usage comparable to emotes in that circumstance (out of combat, for pure enjoyment -- jumping every second for no other reason than jump every second -- even in combat, if you are desperately trying to avoid something but got the timing wrong, but that would be temporary and not every second).
Of course, some of you will say that it's annoying, but so is people spamming active/passive mode in town to show off their weapons, or shouting in town to recruit people instead of using the search feature, or character wearing outfit that a blatantly out of fashion, or for people to simply exist, or ... you get my point. Players should just continue on their journey when that happens and in the end they don't truly care.
I'd like to be able to jump every second when I'm trying to get a cool screen-shot or whatever other reason I feel is good enough. It doesn't have to be in front of anybody's face either, what if I do it alone in the middle of nowhere? See, we should be allowed to do so.
People who dislike it should just shrug it off an be on their way and if they happen to encounter someone doing it. Nothing forces them to remain there and stare at that person. They can rotate their camera to another angle if they have to, it also offers new perspective on the world which is great to do once in a while.
Bottom line is, if we were to restrict every single thing that annoys people, there would be as many FFXIV as there are players or FFXIV wouldn't exist at all.
That said, we should support a free form of jumping with no restriction. I do.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Since it is confirmed jumping is in the game i hope they make it useful for getting around. If they fix the lag problem in 2.0 I wouldn't have an issue with it being integrated with combat, but if the lag stays ugh well.. it is frustrating enough dying on the other side of the map waaay out of AOEs range. I dont want any "Sorry although your screen showed you jumped at the right time and in the right place we are still going to blow your character up/port you/make you look like a noob because you live too far away from the server"
But if that problem is fixed then why not, maybe it can even become an excuse to avoid BLM burning every single fight in the game :P


These primals will be somewhere in the open world, roaming,and players will need to find them and then get together to defeat the primals. If they win and are the first to defeat it, the primal will come under their (temporary) control.
i dont know if i like that part..
so there will be no primae instance anymore? the primaes will "roam" within the openworld?
primaes -> openworld raidbosses?
or how will it work?



I'd like for jumping to be used to access to secret areas.
In battle it'd be cool to use it to avoid obstacles or aoes (ifrit's cracks, avoid by triggering jump in the right moment?).
I'd love it if we could fight some sort of giant which we could jump on its limbs in order to reach its weak spot or something of the sort.
Actually, you'd be wrong. It doesn't work both ways- there ARE needs to restrict jumping every second. Not jumping every second is NOT being obnoxious (first point disproven) doesn't give most people who like jumping a reason to complain (second point disproven), AND, makes the use of jumping in combat more strategic by making it so you have to time your jump, rather than just bounce all the time and probably avoid what's avoidable.And there is no need to restrict jumping every second, other than to be obnoxious and give the people that like jumping a reason to complain. That kind of logic works both ways.
You can't have your cake and eat it too. I honestly would prefer as much function and as few limitations as possible on jumping. However, I also don't want to see other player's exeperiences made less pleasant. I don't think if will be as big of a problem as the haters say it will be, but bunny hopping really isn't a good thing and it should be minimized if all possible. A few seconds cooldown (A FEW SECONDS- count em 1 2 3 - we're not talking 30 seconds or a minute here) lets you basically jump as much as you want without allowing it to get too ridiculous. I don't understand how anyone could be against this. It would also avert animation breaking- if you can jump again the instant you touch the ground, it would very likely disrupt the landing animation.There is a need for jumping every second if someone wants to do so. It goes together with being able to spam emotes if someone wants to.
Last edited by Alhanelem; 07-08-2012 at 01:15 AM.

I can see where you are coming from with MOST of that, (for the most part), but by the same token of your argument, disrupting the way those players that want to bunny hop around town and stuff infringes on THEIR experience. I remember playing a game a long time ago with a certain fairy that followed me around and I didn't HAVE to tuck and roll everywhere, I could run.... but sometimes JUST FOR FUN, I could tuck and roll through the fields to get to the castle. It's something that made it fun FOR ME. You'd be taking that away from me because it bothers you.
Keep in mind this would have little to no effect on combat, because if they use it as an application to obstacles, etc.(as opposed to just an emote) it will count as movement and thereby cancel any casting moves, which will make it to where spamming during battle is a non-issue.... Unless you are constantly in PUG parties, in which case..... sorry :/ but you won't have a problem with serious players. I don't know you've noticed in your server or not, but on mine DRG are already constantly spamming elusive jump just for kicks in town AND its a battle move, so for these players it would make no difference really if there was a timer, if it was a battle move or etc etc if they want to spam it in town.
Just saying![]()
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