Page 22 of 36 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast
Results 211 to 220 of 368

Dev. Posts

Hybrid View

  1. #1
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I don't want jump too look out of place and look corny. If it is used it should be used decently, and possibly for traversing. I however don't think it should be used in combat at all.
    (3)

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I can really only see it used in a combat role for the purpose of avoiding various special attacks (probably boss-only) or environmental hazards (probably dungeon-only).

    I've been pretty apathetic about the whole jump issue, so I don't know why they're spending time on it other than "Yoshi-P wants it".

    Like many others, my opinion is that if it has no purpose, I don't want it.
    (6)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Like I said, putting a short cooldown on it prevents that problem.

    I don't think it should be able to avoid regular attacks, I'm only thinking of using it to avoid ground-based attacks (example: the dig attack used by moles, which is already evadable by running anyway)

    I feel like if jumping is going to be in the game, it needs to have some slight functional purpose. Otherwise, the only thing it would be good for is doing the one thing people against it hate most.

    I'd rather my opponent face me then run/bounce away like a coward.
    People are going to run in PvP. There's really nothing you can do about it. We all have a self-preservation instinct. I don't know of one game of any sort that has successfully eliminated running as a tactic, except in one or two cases by the lame method of making damage reduce your stats, which is unfun from a gameplay perspective because it takes a potentially hopeless situation and makes it even more hopeless. Unless jumping makes you move faster (it shouldn't) it would not be an advantage in situations like this.

    I'm not sure who was complaining about bouncing. O.o
    well, you were complaining about bouncing.

    Could you PLEASE stop posting in purple? it makes quoting you a pain because it turns all my text after what I copied purple and I have to manually change it back. It's really unnecessary. Colors should really only be used for emphasis....

    (0)
    Last edited by Alhanelem; 07-06-2012 at 11:33 AM.

  4. #4
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Alhanelem View Post
    well, you were complaining about bouncing.

    Could you PLEASE stop posting in purple? it makes quoting you a pain because it turns all my text after what I copied purple and I have to manually change it back. It's really unnecessary. Colors should really only be used for emphasis....
    I wasn't complaining about bouncing at all. I find it odd you thought I was. (Perhaps you're on a witch-hunt to find anyone who appears to disagree with you?) I said it was unappealing to me in PvP.
    Okipuit asked, I gave my opinion.
    Do you consider all opinions contrary to yours complaining? Perhaps you're complaining because your opinion is contrary to mine then. :x

    If you don't like the colour purple you really don't have to quote me now do you? I'm sorry colour offends you. Purple makes me quite happy, that's why I use it. I'm not sure what it has to do with the subject though.
    (3)
    Last edited by Nabiri; 07-06-2012 at 12:38 PM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  5. #5
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Nabiri View Post
    I wasn't complaining about bouncing at all. I find it odd you thought I was. I said it was unappealing to me in PvP.
    Okipuit asked, I gave my opinion.
    Do you consider all opinions contrary to yours complaining? Perhaps you're complaining because your opinion is contrary to mine then. :x

    If you don't like the colour purple you really don't have to quote me now do you? I'm sorry colour offends you. Purple makes me quite happy, that's why I use it. I'm not sure what it has to do with the subject though.
    Just a quick note, I like it when I see your purple posts. Keep it up!
    Maybe I should start using colour too.... hmm. xD
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #6
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nakiamiie View Post
    Just a quick note, I like it when I see your purple posts. Keep it up!
    Maybe I should start using colour too.... hmm. xD
    Haha, you're sweet. :3
    There's some dude who uses this bright orange colour, it's so cheerful. XD Makes me smile every time I see it. (Have to highlight it to read it, but I do that anyways sometimes to avoid losing my place lol :x )

    But on topic, you have some cool ideas about knock-back. Would be more exciting if we had to worry about being knocked off the edge of a cliff. (Also for some reason I pictured a boss battle on an island-like platform where we could be knocked off any side. ) And if they can fix lag/delay issues perhaps we could jump to avoid earthquake-like attacks that might knock us back. I wouldn't be to bothered by that I guess.
    (2)
    Last edited by Nabiri; 07-06-2012 at 12:22 PM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  7. #7
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Estellios View Post
    Definitely jumping for exploration. Combat-wise, it would need to be worth it mechanics-wise. Like some people were saying, avoiding stuff like earthquakes would be sweet if there are no latency issues. Otherwise, the only real combat use I'd like to see would be for moving around/positioning around an arena in order to avoid certain attacks. For example, a boss could be fought in an arena that fills/drains with poisonous water, so you have to jump to higher levels to stay out of it.

    Regarding what button to use on the gamepad, looking at the 2.0 screenshots we are getting an active mode toggle on the action bar so they could just get rid of that button on the gamepad.
    Quote Originally Posted by Nabiri View Post
    But on topic, you have some cool ideas about knock-back. Would be more exciting if we had to worry about being knocked off the edge of a cliff. (Also for some reason I pictured a boss battle on an island-like platform where we could be knocked off any side. ) And if they can fix lag/delay issues perhaps we could jump to avoid earthquake-like attacks that might knock us back. I wouldn't be to bothered by that I guess.
    I love these ideas! As both of you said, 2.0 would have to fix the current problem with lag, or it wouldn't be very much fun trying to dodge ground-based attacks with jump. If this problem is fixed, however, I think there are a lot of very interesting, creative ways that jump could be integrated into certain battles (especially boss battles).
    (2)

  8. #8
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    As long as jumping is not an inherent combat mechanic. Like, a one-time thing (like how i've heard that you have to /kneel before Odin in XI to evade his Zantetsuken) is acceptable, but definitely not something that a player should worry more than once every Astral Era.

    That said, if it is implemented in a tasteful manner (as others said, no weirdly irregular jumps, make the movement fluid and natural-looking), it's a pretty interesting exploration tool. You probably want to leave it only required for exploration achievements and easter-egg-y stuff since... This game has no need to end up turning into a platformer or something close to it.
    (6)

  9. #9
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    A puzzle where everyone has to jump to a platform and stand on it to unlock a door (I loved Garliage Citadel for that)
    (3)

  10. #10
    Player
    Hohenheim's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    265
    Character
    Jullias Ondore
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    O also maybe like for events like on Easter dress us all like bunnies and make us hop on target on the ground to win a quest it would be so much fun/cute !

    AND don't restrict it!!!! No invisible walls@!@
    (4)

    OMG THE CUTENESS

Page 22 of 36 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast