Quote Originally Posted by TimonLoon View Post
Aside from jump I would like each job to have a way to get in and out danger quickly. Lemme run through some things I envisioned in my head.

BRD - OoT Sidestep/Backflips/Forward jump. Needs to jump a few feet to be useful and can be used every 2 seconds. Backward jump needs to jump farther than the side jumps since its main purpose is to get you in proper range for combo. Think of this scenario: Heavy Shot -> Forward Jump -> Quick Nock -> Backward Jump -> Rain Song. You have hate on a mob you're trying to kill (Shadowbind is on cooldown. A lot of BRDs forget about this move btw): Backward Jump -> Start combo -> Kill mob.

BLM - Short range teleport. This obviously needs a longer cooldown but it would render the caster completely invincible and teleport them forward. About the same distance as Elusive Jump.

DRG - Elusive Jump is already in. They're good. Only thing I can see that would be fucking awesome would be a Super Jump that keeps them in the air for 3-5 seconds thus making them completely impervious to damage. Maybe even Super Jump before primal two hour to avoid it... I mean you could technically do it in older FFs already... Think Garuda (FF3 NES/DS).

MNK - They're agile/nimble so this will make sense... Sidestep around the mob quickly. Would help with getting in position for combos and to get out of a frontal attack.

WAR - Roll. Simple. Or they could go the WoW route and take that Warrior ability where they jump forward and stomp the ground - stunning enemies and gaining agro.

PLD - A roll but when they get back to a standing position it procs a block (animation as well).

WHM - This is the tricky one... What would work? How about the WoW route? They leech a target player and pull them out of danger. lol

I personally would love to see any and all of these in play. It won't instantly turn the game into an action game but it'll give players more options as to how they get in and out of certain situations.

- Kurokikaze
I really like the idea of added "positioning" skills, not sure if they are totally in relation to jump, but since you posted a fair list, i'll add my thoughts. While i'm not totally sure about Jumping in and out of ranges, i would love to see some attacks/skills that change or move your position or effect the enemy. Most of these suggestions were centered around

DRG- I had once posted an idea for a skill in which you would "leap" over the enemy, stab down with your spear and then end up facing their back. Kind of a summer sault with some stabby.

MNK- A hard kick to the back of the knee, which would either turn the enemy placing you on its flank, or atleast make their front count as a flank also for a few seconds.

Even with a longish cool down some positional/position changing skills would be really awesome to 1: quickly pull off a WS or WS combo or 2: get out of the bad stuff AND make that an advantage.