Quote Originally Posted by Nabiri View Post
I was speaking specifically about PvP (in case you were confused). I don't like PvP with characters bouncing all over the place/away from each other.

Yeah, you totally misunderstood. ^^;

I prefer PvP where people face off against each other without bouncing, running away all over the place. So I was saying I don't want it used in PvP. I'd rather my opponent face me then run/bounce away like a coward.
Simply add a small accuracy penalty when attacking while jumping. It will still allow for strategic PvP battle tactics (get out of sight) but at a cost.