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  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Chezen View Post
    I didn't notice this before because I was too in awe of the nice screens of 2.0, but now that GE zoomed up the new UI icons up close and personal... I have to say I don't care for them. They look exactly like SWTOR. I think the icon style we have now is much more elegant.
    The icons I saw are exactly the same as what we have now, just more defined (could be the new engine)
    (0)

  2. #2
    Player
    Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Fusionx Griever
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Delsus View Post
    The icons I saw are exactly the same as what we have now, just more defined (could be the new engine)
    lol an engine wouldn't just polish up icons like that. They're new icons, but with the same imagery as the ones in the game right now.
    (0)

  3. #3
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    They are going for a global standard though, rather than elegant.
    Really some of the icons appear to be the same as the ones we have now, they are just in square boxes.

    It doesn't really bother me much.
    (0)

  4. #4
    Player
    Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Fusionx Griever
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Gonna bump this up for a second because... I can!

    Atheryte Radio, Gamer Escapes FFXIV podcast will be streaming live tonight ~10:30pm EST to talk about our E3 interview as well as what we saw with the 2.0 client.
    If you head to our site here: http://radio.gamerescape.com/chat/
    you can also participate in our IRC chat while the show is going on. We might even allow some time for questions you may have about the interview or the client viewing ^_~
    (1)

  5. #5
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    118
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    (58)
    Okipuit - Community Team

  6. #6
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Yes, these forums don't have enough lengthy threads about jump.
    (16)

  7. #7
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Traversing the environment is the only thing I'd like to see jump used for other than aesthetics (which I think is a dumb aesthetic but whatever).

    Implementing jumping in PVP would just turn this into an action game.

    The only way jumping excites me is that no longer will players be magnetized to the ground in the sense that if they walk over a cliff they're immediately moved down to the ground on the other side, it looks dumb.

    Falling damage should be strict. Anything over 10 yalms high should be instant death.
    (40)

  8. #8
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zyph View Post
    Traversing the environment is the only thing I'd like to see jump used for other than aesthetics (which I think is a dumb aesthetic but whatever).
    Enough said, full agree
    (5)

  9. #9
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Zyph View Post
    Traversing the environment is the only thing I'd like to see jump used for
    This! More importantly BLOCK IT IN TOWNS!

    Just look at games like WOW, Rift, LOTRO etc. Towns that are popular are filled with retards jumping about on their oh-so-kewl mounts like demented 5-year-olds on beany-bags.

    We don't need that idiocy in FFXIV thank you.
    (10)

  10. #10
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by KraggyKor View Post
    This! More importantly BLOCK IT IN TOWNS!

    Just look at games like WOW, Rift, LOTRO etc. Towns that are popular are filled with retards jumping about on their oh-so-kewl mounts like demented 5-year-olds on beany-bags.

    We don't need that idiocy in FFXIV thank you.
    I haven't really seen this happen to the extent you're describing in the MMOs you mentioned. Are you sure you aren't stereotyping?
    (4)
    Last edited by Radnar; 07-06-2012 at 08:17 PM.

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