Quote Originally Posted by Firon View Post
Nope a list is far better than scrolling left or right. It would be way faster, mobs seem to have letters attached to their names, so targeting Marmot D would be faster than cycling thru them.
I feel like I'm talking to a wall. Tell me the difference between:

Marmot A <> Ixali B <> Marmot B <> Wolf A <> Ixali A

and:

Marmot A
^v
Ixali B
^v
Marmot B
^v
Wolf A
^v
Ixali A

You STILL have to cycle through targets on gamepad as well as on keyboard.

Part two, mouse. The only minor advantage is smaller travelling distance, which will be offset by the fact you will have to first check the mob's name, then click it on the list instead of clicking on the mob skewering you directly.

As for mobs occluding each other, it should be fixed once they turn on collision detection again.

So all in all, a visible list might be a (subjective) improvement for mouse users. It does not make any difference for keyboard and gamepad control schemes though and doesn't address the problem this thread is trying to get fixed.

where is this list of mobs we have in game now that shows what we are fighting?
Just because you can not see the list doesn't mean it isn't there. Where do you think you get your targets to cycle through from? Right, from a LIST of available targets. Which is sorted from left to right, not from near to far at the moment.