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  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Take the Imperials in the United We Stand fight. The actual mech itself is a bit tough, and you need to do enough damage to the you know what to win.

    Then there are the Imperial Troops that spawn. They seem to be a minor pain. Easy to round up and kill. But god help you if you don't. They'll slaughter your mages if left to their own Imperial devices.
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  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alerith View Post
    Take the Imperials in the United We Stand fight. The actual mech itself is a bit tough, and you need to do enough damage to the you know what to win.

    Then there are the Imperial Troops that spawn. They seem to be a minor pain. Easy to round up and kill. But god help you if you don't. They'll slaughter your mages if left to their own Imperial devices.
    United We Stand is quite possibly the best example of that system used right now. There are other ways of creating interesting battles, but note that they are all designed fights for raids or storyline.

    Speaking realistically, that's where you are going to find the most interesting fights every time. You can't ask that of field monsters.

    Now, you can do somethings that make field monsters more interesting, like dynamic monster behavior (Like how Marmots cower and Deer flee to bait you in for a back-kick, or how Gnats teleport. But these things will only really be seen solo.

    For group fights, the enemies do not need to just have 'moar hp so they don't die as fast'. They need to have group dynamics, which they have, though in its ifancy. It would be nice if there was better group catagories like in the Mog Fight. You might not see it kiting everyone, but each moogle functions slightly differently, working at a different role. We get some hints of that in beast-men dungeons, but it can be fleshed out better. But again, that can't happen in the open field - the best place for that would be in strongholds.

    What I'm trying to state here is that Roiken needs to get out more and do dungeon raids and beast-men strongholds. That's where you're going to find the dynamic group fights your seeking. Don't impede on solo content to enforce group rules.
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