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  1. #21
    Player
    Tak's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    91
    Character
    Tik Taks
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    While I do agree that a couple changes are needed to the tanking aspects of the game, I also think the way it is now is good enough to keep enmity on something (If done correctly). I do agree the stamina bar consumption from some skills on Gladiator do take too much. The best advice I can give is simply tank the monster you are fighting to maximize enmity and damage mitagation, and do not worry about your damage at all. I know in FFXI Paladins and Ninjas (And warriors as well) could damage deal to gain more enmity, but in FFXIV you have to worry about enmity boosting tactics and skills and not damage.

    It will take some time to adjust the two different play styles, but you will get used of it.

    ~Tak
    (0)

  2. #22
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    If a tank knows how to do his job, the current provoke/taunt skills work great.

    I think the problem is that there are many people around that simply don't know how to tank, and have no interest in learning. Begging for easy-mode is much easier, isn't it?
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Abriael View Post
    If a tank knows how to do his job, the current provoke/taunt skills work great.

    I think the problem is that there are many people around that simply don't know how to tank, and have no interest in learning. Begging for easy-mode is much easier, isn't it?

    Coming from someone who isn't a 50 tank?

    Yeah the current system "works". I'm not asking it to be easier. It just needs a little fine tuning and research done to find the optimal skills to use. Because trying to keep hate off people spamming BRs on a NM with just Provoke II, Phalanx II and War Drum for a while fight isn't going to happen unless the DDs suck.


    Enmity values just need to be changed a bit or provoke needs to give at least some lasting hate value.
    (0)

  4. #24
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Visch View Post
    Coming from someone who isn't a 50 tank?

    Yeah the current system "works". I'm not asking it to be easier. It just needs a little fine tuning and research done to find the optimal skills to use. Because trying to keep hate off people spamming BRs on a NM with just Provoke II, Phalanx II and War Drum for a while fight isn't going to happen unless the DDs suck.


    Enmity values just need to be changed a bit or provoke needs to give at least some lasting hate value.
    Yep, 'cause tanking changes SO much when you get to 50 (no it doesn't).

    Mind getting off your high horse, mr. Level 50? Try timing your skills instead of spamming them. It works quite well.
    (0)

  5. #25
    Player
    Hitoriki's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Nacyel Rinveil
    World
    Hyperion
    Main Class
    Leatherworker Lv 61
    Tanking needs to be improved in general.
    (0)

  6. #26
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    The stamina is fine on these abilities. You know you dont have to constantly drain your stamina right? It would be a good idea for tanks to try and keep their stamina at 1/3-1/2 full in case of emergencies.

    I think the stamina system is OK, it needs to be more responsive though. There always seems to be some sort of delay between when you press your action and when it executes. Probably more of a battle animation issue, but w/e
    (0)

  7. #27
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Abriael View Post
    Yep, 'cause tanking changes SO much when you get to 50 (no it doesn't).

    Mind getting off your high horse, mr. Level 50? Try timing your skills instead of spamming them. It works quite well.
    Mind telling me how you would know ANYTHING BECAUSE YOU HAVEN'T EVER DONE ANYTHING? LOL.
    (0)

  8. #28
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Visch View Post
    Enmity values just need to be changed a bit or provoke needs to give at least some lasting hate value.
    Quote Originally Posted by Hitoriki View Post
    Tanking needs to be improved in general.
    These are the true issues. Enmity is so wonky in this game. Its good to hear that they are looking into and will hopefully be making changes.
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Sigmakan View Post
    These are the true issues. Enmity is so wonky in this game. Its good to hear that they are looking into and will hopefully be making changes.
    They pretty much said they were going to fix it in the big list o' stuff to fix didn't they? I mean it's just a matter of time.
    (0)

  10. #30
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    From my experience tanking , there are PLENTY of tools to never loose agro on leves, nms and exp grind.

    Now behest is a diferent story, it depends on your group really.I mean , the mobs die in less than 3 sec , whats the point to try and tank?I usually just toss wardrum/warmonger/barbaric yawp when ever theres no agro near .Trying to voke mobs that die before they have even landed 2 hits is a waste.

    Of course im speaking of the normal many people behests, on low man behests you just tank like usual.

    In regards of enm generation is fairly easy to do so with the right skills, as long as you understand what gives hate and what not.Now , just becouse it works it does not mean is good.Personally i find the hate mechanics currently in place to be poorly implemented.
    (0)

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