I'm pretty sure I've stated before I would like the system back. I don't need to man up about anything.Exactamundo,
Rokien, if you wanna suggest that SE should bring back fatigue (or a fatigue-like system), then man up and do it. Don't say, "Well, since nobody likes it, we can make it optional. Please don't flame me." It's that mentality that led SE to give us three different options for targetting, none of which actually work.
MAN UP. Making it optional is ridiculous, because nobody will use it. Stop defending the idea of toggling it because you can't think of a good enough reason it should be made permanent for all players.
So in other words you want to force a massive amount of people to play your way?
Because even with a toggle option, it's been stated that few would likely play that way. So if there aren't enough like-minded people to level slower with now, why force it on everyone else?
Uhhh, no. they're getting rid of the final bit of gathering fatigue in 2.0, why bring any of that back?
"It helps stabilize the market." It's also a hindrance to individual playstyles. Some days I don't want to go out and level, so I put on a movie or some netflix and I craft, if I hit some crafting "fatigue" barrier. I'd probably log off and play something else.
Square-Enix does not need to give players reasons to play other games when it's game is improving but it's future is still "questionable".
They managed to do it right in Chrono Cross.
But translating that to an online game would be challenging.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.