Quote Originally Posted by Frein View Post
It's not the same at all. Accuracy is an offensive stat just like the rest of them and they all generally work under all circumstances. A damage dealer looks for the optimal distribution of stats to maximize his damage output, a tank looks for the optimal distribution of stats... to do what? To hold hate? Or to survive? They're two completely different choices.


No, in every game people don't have separate sets or at the very least there is much overlap potential. Not so with enmity, which does nothing at all if hate management is not relevant.


This makes no sense to me.


@PSXpert2011

Your post reads like a combination of white knighting and nonsense. You don't even seem to have any arugments, only blind faith in SE's design. That worked really well in beta.
You posts are quite offensive for an harmless subject like enmity gear
-no, it's really the same. Accuracy help you missing less, which in a way is add attack. But when you stack much, it's pointless. It's the same with enmity+, when you reach a decent amount you don't add more.
Also, a tank (and a dd) neet to BALANCE his attributes. Going full enimy+ it's pointless like going full hp. Why ? Because you can have the best survivability gear on the road, but if you loose hate at first nuke, you're just useless.

-then i would ask you what game you play, because no good player would use pve gear in pvp...

-basicly, a good tank never loose enmity if you give him a min at beginning of fight, which don't happen in a couple of situations, but no more of that