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  1. #4
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    1) balance between aggro generation and survivability is like balance for accuracy and offensive stats for melees and mages, nothing new here. If anything, defence it's a useless stat like is working now on bosses and highter level mobs. If you feel it wrong, ask to be reworked instead touching enmity+/-
    It's not the same at all. Accuracy is an offensive stat just like the rest of them and they all generally work under all circumstances. A damage dealer looks for the optimal distribution of stats to maximize his damage output, a tank looks for the optimal distribution of stats... to do what? To hold hate? Or to survive? They're two completely different choices.

    2)And the problem is ? In every game with pve/pvp, people have 2 different sets with gear focused on pvp, what's the problem ?
    No, in every game people don't have separate sets or at the very least there is much overlap potential. Not so with enmity, which does nothing at all if hate management is not relevant.

    3)look first answer. And actually in the long run, a proper tank never allow a dd to surpass it. You're looking to mistress, where dd go in full attack immediatly, or a soo-soo war
    This makes no sense to me.


    @PSXpert2011

    Your post reads like a combination of white knighting and nonsense. You don't even seem to have any arugments, only blind faith in SE's design. That worked really well in beta.
    (6)
    Last edited by Frein; 07-02-2012 at 06:33 AM.