
Originally Posted by
LilaAquillina
I'm going to just come out and say it: I don't care about the speed of leveling. It's fine now. If they speed it up, it won't make it better..
Simply put, what matters is not the speed of leveling -- but the perception of leveling. This game -- and XI -- desperately needs a TON of more content for low-level players, and not just quests. It needs more ways that low-level players can feel connected to the community, useful to the community -- and frankly, to feel like they're actually playing a game, and not participating in 'filler' until the real game starts.
There need to be low-level instances, more options for getting xp other than leves, more incentives for higher lv players to help out -- a mentoring program, perhaps? -- more events that allow different levels to work together in some capacity, more battle systems that allow for low-man and low-level parties -- in short, there needs to be a game at every level, not just at 50, and not just at certain instances.
Speeding up the leveling is a lazy way out. It won't fix the problem. Heck, if they just gave me a lv 50 character today, in this state of the game, I wouldn't be interested. SE needs to give the game a lot more oopmh if it wants a success.