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  1. #1
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Reinheart HAS SPOKEN!!

    When i first started playing this game, lvling was fun, it would take people a month to hit lvl50 or something, the party setup was still kinda iffy though, tank/healer/random DD's didnt really matter which. That kept me busy, it was my event (before dungeons were in the game), it took a good amount of coordination, there were specific camps for each level sets, you had to travel around, kill dif types of monsters, learn different mob attacks, learn how to deal with different types of agro/spawn rates, and all that fun ended with chains.

    What seems odd to me, the people that would be considered "casuals" are the people more worried about "true endgame", its more about the eepeen gear for them and getting it faster and faster, it just blows my mind they will never get that, if you dont work for it, it means nothing. Have you ever seen people running around with Garuda weapons and just think "I bet they got it from the blm burns before it was patched", well I basically say that every single day, people in full af (or worse), no materia, its just a sad sight and they should be embarrassed.
    (0)

  2. #2
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Just don't expect people to grind. Especially a long grind. I don't care whether it's short or long as long as there is no retarded grind. You don't need to grind for 100 hours to learn how to play your class. And I already know people who I would want to invite back to this game who won't stand for pointless grind.

    it's pretty easy to get 50 and you can pretty much get it in only some hours or days, and even be Power Leveled pretty close to 50...
    I keep seeing people say stuff like this. This is from a locked thread. Can anyone explain to me how the hell you are supposed to get to 50 within a few hours without powerleveling?
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Some people like the grind, others don't. Simple as that. There's plenty of things to level in the game if that suits your fancy. Half the point of letting you play all the classes on one character is to easily allow those that want to level to keep on leveling after they finish one class. Those that don't like it as much however, can move on to the things they really enjoy.

    Can anyone explain to me how the hell you are supposed to get to 50 within a few hours without powerleveling?
    You can't lol. Anyone who says that doesn't know what they're talking about.

    When WoW came out there were max level characters within a week, but it took the average person a LOT longer than that. The same thing is true here. If you really want to level as fast as you can, there are ways to do it (though "hours" is a massive exaggeration). If you like the leveling experience and want to stop and smell the roses, you can do that too. Do guildleves in a party or something. Level as slow or as fast as you want.
    (3)
    Last edited by Alhanelem; 07-01-2012 at 04:36 PM.

  4. #4
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Alhanelem View Post
    Some people like the grind, others don't. Simple as that. There's plenty of things to level in the game if that suits your fancy. Half the point of letting you play all the classes on one character is to easily allow those that want to level to keep on leveling after they finish one class. Those that don't like it as much however, can move on to the things they really enjoy.
    The problem is this destroys the possibility of building a real meritocracy, which to my eyes appears as the only option to build a solid game community in which mutual respect works as a coalescing agent. "If you like grinding, go grind raptors until you're blue, but don't impose your play style on the rest of us" is NOT a valid response, nor a strong argument. It ignores that bragging-rights and collective competitiveness stand at the center of the magnet that brings us here. We need equalizers in game structures; imagine for a second how fair (or not) it would feel for one team in a soccer match to play within the game's strictures, while the other team were allowed to use their hands to lead the ball, and to score from off-side positions. Games tie our hands to make us overcome hurdles (or they make us jump in sack bags, or force us to run holding eggs on a spoon balanced precariously by our teeth and lip muscles).

    How would your summer-BBQ audience appreciate your grabbing the egg with your hand, spitting the spoon and running all the way to the finish line? Or if you removed your blindfold to give the donkey its tail back, while the rest of your co-competitors wandered aimlessly towards the opposite wall? MMOs are not exceptions to any of this. Or they shouldn't be.

    R
    (4)
    Last edited by Rutelor; 07-02-2012 at 08:42 AM.

  5. #5
    Player

    Join Date
    Aug 2011
    Posts
    1
    I've played since release, yet I've never found anything to be "hard" or "challenging". That's what was so mystic about 11, you had to team up and work together efficiently. Exp parties weren't mindless circlejerks like they are on here in xiv. At least exp took some damn coordination, skill, or setup to be successful in 11. Moreover, leveling took you to new zones, new mobs, awesome places to see (or offered NMs of all levels to get some neat gear from), setups changed, new abilities became vital or old ones could become less effective. XIV gives you freaking glowing purple lights to hold your damn hand while you combo. wooooo. Where's the thought, the challenge? Everything is handed to us on here.
    (1)

  6. #6
    Player

    Join Date
    Jul 2011
    Posts
    289
    Quote Originally Posted by Kyreal View Post
    Exp parties weren't mindless circlejerks like they are on here in xiv. At least exp took some damn coordination, skill, or setup to be successful in 11.
    All it ever took was a lot of time and patience, the exact amount depended on whether or not you had a static party and the desirability of our job.
    (0)

  7. #7
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kyreal View Post
    I've played since release, yet I've never found anything to be "hard" or "challenging". That's what was so mystic about 11, you had to team up and work together efficiently. Exp parties weren't mindless circlejerks like they are on here in xiv. At least exp took some damn coordination, skill, or setup to be successful in 11. Moreover, leveling took you to new zones, new mobs, awesome places to see (or offered NMs of all levels to get some neat gear from), setups changed, new abilities became vital or old ones could become less effective. XIV gives you freaking glowing purple lights to hold your damn hand while you combo. wooooo. Where's the thought, the challenge? Everything is handed to us on here.
    something tells me you didn't play 11 when it first released. JP released
    (0)

  8. #8
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Andrien View Post
    something tells me you didn't play 11 when it first released. JP released
    Meaning exactly what?
    (0)

  9. #9
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Rutelor View Post
    The problem is this destroys the possibility of building a real meritocracy, which to my eyes appears as the only option to build a solid game community in which mutual respect works as a coalescing agent. "If you like grinding, go grind raptors until you're blue, but don't impose your play style on the rest of us" is NOT a valid response, nor a strong argument. It ignores that bragging-rights and collective competitiveness stand at the center of the magnet that brings us here. We need equalizers in game structures; imagine for a second how fair (or not) it would feel for one team in a soccer match to play within the game's strictures, while the other team were allowed to use their hands to lead the ball, and to score from off-side positions. Games tie our hands to make us overcome hurdles (or they make us jump in sack bags, or force us to run holding eggs on a spoon balanced precariously by our teeth and lip muscles).

    How would your summer-BBQ audience appreciate your grabbing the egg with your hand, spitting the spoon and running all the way to the finish line? Or if you removed your blindfold to give the donkey its tail back, while the rest of your co-competitors wandered aimlessly towards the opposite wall? MMOs are not exceptions to any of this. Or they shouldn't be.

    R
    Level 50 is a merit in this game? Since when?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #10
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rutelor View Post
    It ignores that bragging-rights and collective competitiveness stand at the center of the magnet that brings us here.
    Because that competitiveness should be discouraged on every possible angle of the PVE element. It should be heavily discouraged to the point of it being uncouth to mention such a competition.

    Final Fantasy has always been about cooperation and comradely between people within it's umbrella, not the type of attitude and mindset that drives the community apart.

    You get enough competition in PVE as it is with the gear divide between those who successfully raid regularly and those who do not. Any further desires for wanting to feel 'on top' should be regulated strictly to PVP, in my view, where that sort of competitive feel will have a proper venue. (And the incessant bragging can be properly retorted by a Tundaga.)

    Again, there is no real reason to increase the leveling grind. Leveling grind is just a time inhibitor for endgame content. The only feeling of progression that should limit the advancement of players as far as leveling goes, is for progression within the game's story. - and we'll have to see in 2.0 if the pacing is good with the new story coming in.
    (0)

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