Page 14 of 23 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 228
  1. #131
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Hyrist View Post
    What you are not understanding is that Leveling, the process of reaching levels 1 through 50 is irrelevant to all of your points. It is simply the process of repition that hones your skills.

    This can be done farming for Primal tokens (for Primal Runs) or even solo grinding out Company Leves. The time you are spending grinding up from level 1-50 doing near-identical things could be spent helping you gear for endgame, and you would gain more leeway time doing things that will achieve long term goals, while keeping yourself available for that needed practice or running for endgame events.

    Anyone who's ever looked at the LS box and had to say "I'd join you but I'm not 50 yet." Knows what I mean.

    You get better by doing, not by waiting. And a slower leveling path will always feel like waiting in comparison to working to hone your gear.

    You'll still get your time soloing to hone your skills, but wont be because other people think you need training wheels. It'll be because you've got something you want to do to advance your character, and while doing so, without even thinking, you start to get better.

    Problem with your argument is that it's very narrow-focused. From reading your post, it seems that, to you, 1-50 = "preparing for end-game" and that's it. Your entire argument that the time you spend leveling up could be spent gearing yourself up for end-game demonstrates this clearly. Your entire perception seems rooted in the common (flawed) notion that End Game > Everything Before It; that "end game is where the real game is in a MMO".

    If that's how you perceive it, then that's fine. That's what works for you personally. But you have to also acknowledge that it's your own personal preference/priority, and not objective "fact". There's plenty else to do along the way to 50 that doesn't entail "repetitive activities intended strictly to level to 50". Whether you do those things or not, or find them not worthwhile or not, they are content. They are things to do on the way to 50 that don't entail "engaging in repetitive tasks".

    I might be wrong, but from your arguments, you seem to share the same view as others who split MMOs into two categories: "End-Game" and "The Useless Filler Before End Game". If you do, again, fine. Your prerogative. Just as long as you realize it's your personal preference, and not "how the game is intended to be for everyone".

    I personally find it ludicrous that people would actually believe the 80-90% of a MMO that exists pre-endgame is somehow "unimportant filler" while the 10-20% that constitutes end-game is "the real game". To believe that a developer spends the time, man-power and money to develop 80-90% a game as "just filler" is ridiculous. There's gotta be some impressive self-affirming mental acrobatics going on for someone to actually believe that's reasonable sounding at all, in any context.
    (8)
    Last edited by Preypacer; 07-01-2012 at 03:31 AM.

  2. #132
    Player
    Orca's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Misha Evans
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Hyrist View Post
    What you are not understanding is that Leveling, the process of reaching levels 1 through 50 is irrelevant to all of your points. It is simply the process of repition that hones your skills.

    This can be done farming for Primal tokens (for Primal Runs) or even solo grinding out Company Leves. The time you are spending grinding up from level 1-50 doing near-identical things could be spent helping you gear for endgame, and you would gain more leeway time doing things that will achieve long term goals, while keeping yourself available for that needed practice or running for endgame events.

    Anyone who's ever looked at the LS box and had to say "I'd join you but I'm not 50 yet." Knows what I mean.

    You get better by doing, not by waiting. And a slower leveling path will always feel like waiting in comparison to working to hone your gear.

    You'll still get your time soloing to hone your skills, but wont be because other people think you need training wheels. It'll be because you've got something you want to do to advance your character, and while doing so, without even thinking, you start to get better.
    Well, my point was more that the levelling through 1-50 is in itself the basic preperation for being at level cap, as it feels more logical to me. I mean, im not saying that people cant just go right in to primals and dungeons after just a day and adjust, but the 1-50 is a /chance/ to learn the basics (and indeed the finer tuning) of what you'll be doing. It sort of goes without saying that by grinding endgame you will be getting better at endgame strategy, but the idea of joining the game one day and then being fully fledged enough the next to run those events with full success are just a little foreign to me.

    I understand that it isnt an issue for other people, and im fine with that, im not waging a campaign to change anything here. I dont believe the levelling should be slower, that wasnt what i was getting at with my post, simply that i believe the training wheels can serve a purpose for some of us who would rather learn it before endgame, and isnt a complete waste of time that teaches you nothing. I firmly believe that fighting in a variety of different locations and a variety of different monsters and not just endgame, can help with your overall experience in the game, but at the same time i do see the problems this particular game has with a lot of these aspects. I understand that people have friends at different levels, and that there is very little content to warrent prolonging the levelling experience. I know that it can be virtually skipped via PL and the right camps, and players can still function fine, its just...in a perfect game, those are my ideals lol.
    (0)

  3. #133
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hyrist View Post
    Ahh, the smell of elitist bile in the morning.

    Honestly, the role of a job and how to play it is not learned through gradual leveling. It's through trial and error doing the actual event in question.

    A Dragoon trying to deal as much damage as he can in a chaotic XP party ain't going to know jack about any event, be it a Primal Battle or a Dungeon Raid.

    And learning Black Mage is as simple as "Watch your hate, press buttons 1-3, press this button when high on hate, and this button when low on MP."

    The rest is gearing, which you don't have any reason to gear well until endgame anyways, and fast leveling expedites this process.

    So no, get real. Leveling is a grind. It does not improve the skill of players. Practice at the actual event in question does.

    Damn, I don't have an issue with players wanting to get to lv.50 (or even lv.100) IDC, just don't be part of my party and don't have the Aetherytes and nodes(gates) to get around(tho it would be easy enough to get em solo on your spare time). I would /kick from party! >:P

    Okay, party party party it up until 50, but have something under your belt at-least playa!

    Quote Originally Posted by Churchill View Post
    Level 10 Marauder Achieved!
    6/22/2012 1:27 p.m.

    Level 50 Marauder Achieved!
    6/27/2012 7:42 a.m.

    Seems just fine
    Wow,wooot! link me to YOUR HISTORY BABY! ^^ V
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  4. #134
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    WOW what a Shocker....a blind sheep could have seen this one coming from mile away. everything done so far has been lazy and short sighted, this is even more so than usual. hinders any need for mid to low range content, Destroys any hope of selling mid to low range gear during new player influx only level gear sold will be 15 and 25. farther influences the Solo aspect of the game, destroying low level party play in solidifying the need to solo everything.
    (3)

  5. #135
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    SE, just take off the level cap, it's ridiculous anyways... what people don't like out of anything is restrictions.

    If the level cap is lifted, the experience needed for the next level is always adjusted and that's cool seeing that its done all the time and the exp curb is astronomically impossible to break. People would be grinding for days to get to lv.51 causing the fatigue to kick in, resulting in 10~0xp every kill up until tally.
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  6. #136
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by PSxpert2011 View Post
    SE, just take off the level cap, it's ridiculous anyways... what people don't like out of anything is restrictions.

    If the level cap is lifted, the experience needed for the next level is always adjusted and that's cool seeing that its done all the time and the exp curb is astronomically impossible to break. People would be grinding for days to get to lv.51 causing the fatigue to kick in, resulting in 10~0xp every kill up until tally.
    did you just say fatigue?

    um, when was the last time you played?

  7. #137
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    I didn't ask why you complain. I'm asking why would they change it when the majority like it.
    Because that question is loaded. That is like asking the rich if they want to have their taxes raised. Everyone will vote NO.
    (1)
    Draw swords and shatter shields with us!
    Apply to Neutral Impact today!


    http://www.impact-gaming.us

  8. #138
    Player
    Hiroichirou's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    22
    Character
    Terrible Tank
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Well with the whole leveling thing i'd be sad if they toook it away , but also happy , i've played so many mmo's and gained so many levels that the whole aspect of leveling bores the heck out of me. A solution to all of that ? make system in 2.0 that pretty much consists of training (dont confuse it with a tutorial) training battles , make a system like Campaign Battle from XI and call it training or boot camp or w/e. for those that have played Metal Gear 2 and up a system like Virtual Reality Training, thos of you that have played World of Warcraft the battle dummies placed inside each town. S oat least ppl can use the spells and see how they work on targets level 10,20,30,40,50,60,70 etc.
    (1)
    Who are we to judge others, without judging ourselves.....

  9. #139
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Preypacer View Post
    I'm curious about something.

    I see people express that sentiment a lot.. "there's not enough content in the lower levels", "everything's at end game".

    Have you completed all the lower-level content? Have you done all the quests? Experienced all the storylines? Worked up the ranks of your GC and experienced all that offers? All your class quests?

    Begin Aside===
    Actually, I just checked your character on lodestone out of curiosity. Unless you have an alt with higher levels, your highest level is 35. If that's the case, then you haven't even reached end-game yet. How could you claim that "all the content" is at a part of the game you haven't experienced at all yet? Hearsay?
    ===End Aside

    I'm going through the game doing all the quests I can find, working up through the GC stuff and so on, and I honestly feel like I'm going too fast to get it all in. There are quests I picked up at their intended level and by the time I get around to doing them, I'm at least a few levels beyond them.

    If you're simply not interested in all that, then that's fine. That's your preference. But in that case, you should really be saying "there's not enough content that I'm interested in doing in the lower levels, and all the stuff I want to do is at end game". That would be more truthful than just making the blanket statement that "everything is at end game".. because that simply is not true. Content that you personally aren't interested in is still content.

    At the same time, it puts the request for "faster leveling" in a completely different and entirely subjective light. Because really, the problem of "not enough lower level content" only exists for you and others who share your playstyle/preferences. That's not because the game is lacking. It's because you're not interested in it. That's two different things. So, for folks like yourself who perceive the most value at end-game, nothing SE adds that isn't end-game specific would be "enough" for you. You'd likely race past it all, because "everything is at end-game" for you.

    For others, there's tons to do and, at least for me, levels go almost too fast to get through all of it that I want to before I've out-leveled it. If this were any other MMO with the standard "one class per character", I'd have to roll an alt to get to experience them at their intended level. I've had to abandon over half my quest log a few times already, just to clear out quests that I was too far beyond for them to be any challenge to me.
    So wait? What you're saying is... that unless all I want to do is quest, there is nothing to do? Which is true, I'm glad we agree.

    So only if you're interested in questing and nothing else, then there is plenty of content.
    Unfortunately, the people who want to do nothing but questing is the minority. Otherwise, this game would be a rousing success.

    That being said, no matter which way you paint it there just isn't much for me to do other than questing.

    Also, in regards to my play style that you seem to know by merely glancing at my level on the lodestone... I'll have you know that I am not one of those people whom you claim to "race past content" to hit end game. In reality, I have very little interest in end game but I do understand the necessity for a solid end game design. Mind you, I do enjoy questing but that doesn't mean that all I want to do is quest in low-mid level ranges. Believe it or not there is more than just questing a low/mid level range player can do.

    The reason I play an MMO is to watch my character grow, to explore the world and lore, and to hopefully meet new people. Currently, those things are unavailable to me because of the current, rather frigid, player base and the game design.

    So yes, I do claim that "everything is at end-game" because that is how SE rolls. They have very weak low level and mid level content since they focus on end game so much. This seen in both FFXI and now, FFXIV.

    Mind you, I've never understood the mentality of people who berate others for suggesting that there should be more content. I didn't say that they should remove questing.

    p.s. Thanks for looking me up on the lodestone though. =D
    (3)
    Last edited by Anapingofness; 07-01-2012 at 06:06 AM.

  10. #140
    Player
    LilaAquillina's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    45
    Character
    Azdaja Aquillina
    World
    Goblin
    Main Class
    White Mage Lv 60
    I'm going to just come out and say it: I don't care about the speed of leveling. It's fine now. If they speed it up, it won't make it better..

    Simply put, what matters is not the speed of leveling -- but the perception of leveling. This game -- and XI -- desperately needs a TON of more content for low-level players, and not just quests. It needs more ways that low-level players can feel connected to the community, useful to the community -- and frankly, to feel like they're actually playing a game, and not participating in 'filler' until the real game starts.

    There need to be low-level instances, more options for getting xp other than leves, more incentives for higher lv players to help out -- a mentoring program, perhaps? -- more events that allow different levels to work together in some capacity, more battle systems that allow for low-man and low-level parties -- in short, there needs to be a game at every level, not just at 50, and not just at certain instances.

    Speeding up the leveling is a lazy way out. It won't fix the problem. Heck, if they just gave me a lv 50 character today, in this state of the game, I wouldn't be interested. SE needs to give the game a lot more oopmh if it wants a success.
    (4)

Page 14 of 23 FirstFirst ... 4 12 13 14 15 16 ... LastLast