Welcome to September 2010.Simple fix: add weapon skill levels into the game. It'll stop people from burning through levels, unless they want to be level 50 with the skills of a level 10.
I sure as hell would love to have skill-up parties like XI had...I felt like I was working toward something that wasn't a major thing!
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
It's tiring see this threads
ask more middle-level content if you wish, but leave exping curve alone, because majority of people don't think it's wrong. ok ? thread over.Q3/Q4. Do you think the pace of leveling up Disciplines of War and Magic classes is appropriate? (When not power leveling, mind you.)
JP NA GB FR DE
I think it’s just about right. 52.4% 54.7% 54.4% 61.1% 50.4%
I think it’s too fast. 25.8% 16.5% 18.1% 17.3% 25.8%
I think it’s too slow. 10.3% 16.2% 15.8% 15.0% 12.9%
I think something other than the above three options. 11.5% 12.6% 11.7% 6.6% 10.9%
If they don't change this in some capacity at least. Final Fantasy XIV is going to have a hard time succeeding if they can't push content out at a fast pace every month. Leveling is boring as hell, and there is literally no reason to do any content under level 50 unless it's for story purposes. I know everyone is entitled to their opinion and I respect it but I find the results of that poll appalling. I don't understand how anyone could say this speed is just fine or too slow.
I'll discuss what I choose to discuss, and if you don't like it - well there's the door, you're welcome to leave.
You should expect a company to continue to put out content at a fast pace every month, that's the point of paying them money each month. If they can't do that and the game fails, it's their fault.
Wanting them to place artificial barriers on the players because they want to be lazy and not put out content (Like FFXI) is sort of asinine.
this game was built around having levels. theres other games that dont have level and require skill points. so anyway you'll grind no matter what.
i would like to not have them but the team just designed it like it is.
Please don't assume that the idea that starts a thread follows only one spectrum, let alone that any one interpretation is exactly accurate to whatever thinking may have been done around that idea.
Even if the xp curve is left alone, doesn't that leave a huge amount left to discuss.
Please leave the "thread over" closings for a moderator.
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Dragon, any ideas you'd like to see implemented concerning leveling? If you're willing, I'd like to see if there's anything this forum could put together that could be compiled and then re-released separately for feedback.
I think the main problem with any poll is that you can basically ask "does problem C apply to you" [leveling rate] and if all A through Z, except C, apply, you answer "everything's fine here, sir," and we pass on.If they don't change this in some capacity at least. Final Fantasy XIV is going to have a hard time succeeding if they can't push content out at a fast pace every month. Leveling is boring as hell, and there is literally no reason to do any content under level 50 unless it's for story purposes. I know everyone is entitled to their opinion and I respect it but I find the results of that poll appalling. I don't understand how anyone could say this speed is just fine or too slow.
There aren't nearly that many problems with leveling, but it annoys me that people would use a poll as proof that the system is just fine. One part of it is more good than bad according to a majority of the player base. That doesn't make it immaculate.
Thanks for the question.
Usually I leave the kind of stuff up to other people, then see if I enjoy it or not. However, there was a game beta I've enjoyed the 'leveling' process in during April and March, which was The Secret World. Instead of experience points going towards levels, they went to ability points that you could spend appropriately. However since I didn't see any group-based leveling outside of a few instances (perhaps because I never got past the zombie stage or whatever it was), I couldn't keep myself interested.
That said, you did do a good job yourself with your previous post:
The ones that would especially interest me include: collectible card game (I'm a huge YuGiOh! TCG fan, I was a Senior Judge in UDE-sanctioned tournaments until the advanced rules came out), NPC relationships (damn how I loved having an NPC companion in FFXI and love my NPC companion in FFXIV), Bestiary (one reason I've often enjoyed leveling is it gives me an excuse to just go out and kill different stuff, but if we could add stuff for "studying" different creatures, that'd be just awesome), collectible books (every time I start a new game in Skyrim, I collect books and I have a mod that doesn't let them weigh me down since I don't like removing them from inventory), alternate advancements (I'm always for different manners of advancements, it's just fun to me like leveling), hunting grounds and creatures with better AI (it makes no sense for some creatures to instantly aggro and makes no sense for others to not instantly aggro; then there's how certain animals will congregate with their own families or a certain group of animals congregate based on common grounds), and dynamic leves (I like guildleves quite well, but they're too static, and I think they need to be more random/dynamic).Just a running tab or random ideas...
Collectibles:
Cards
Books
Bestiary
Recipe Logbooks
NPC Relationships
Just about anything that can be learned can be recorded
Alternate Leveling:
Traits-leveling
Skill-leveling
Gear-leveling
Alternate Timesinks:
More mobs with better AI
Hunting grounds according to unique mob behavior
Making your own leves
OR give leves a set of characteristics, one or more of which can be carried over or stacked upon future leves (similar to above)
Elemental passage through the regions changes distribution and even location of gathering nodes
OR make gathering more complex
Different Ways to Test One's Mettle:
Mobs your level that take much longer to kill, mini-bosses
Leves that are well programmed and challenging; new types and criteria with scoreboard
Summoning your own fights (obviously restricted)
Variations:
Slightly different teleportation system?
Recast times reformed?
Combo system changed?
^ All that to basically make us feel like we're really moving through, intensely fighting in, and having choices and experimentation in our growth.
lol this this thread wasn't really what I was thinking of when I opened it...
Was expecting to see some ideas for more non-traditional types of leveling like shurrikhan's ideas because...you know you don't need a physical level to show character advancement....
But 2.0 is here so it's a little late for ideas
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