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  1. #101
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Truly, forcing people to walk is a stupid idea. Instead, give them a damn reason to go out walking.

    Have some content in areas that can't be teleported to. Put content on the trains, boats, and airships (something better than just random enemy spawns, though). Put out quests that come up at random, have other quests drag you through the middle of nowhere, and then have some more quests start out there in the middle of nowhere. The caravans are really good for this, as are gathering points.

    And then when they're done with all that, let them teleport the hell out of there so they can go join a raid on the new primals. >_>
    (0)

  2. #102
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    I still don't get where people think having a system that makes you move through the world is a hinderance.

    Then again I never understood the same people who want everything in instanced boxes.
    Play the game your way. If ppl wanna tele everywhere let them do it if you wanna walk everywhere you do it.

    Truly, forcing people to walk is a stupid idea. Instead, give them a damn reason to go out walking.

    Have some content in areas that can't be teleported to. Put content on the trains, boats, and airships (something better than just random enemy spawns, though). Put out quests that come up at random, have other quests drag you through the middle of nowhere, and then have some more quests start out there in the middle of nowhere. The caravans are really good for this, as are gathering points.

    And then when they're done with all that, let them teleport the hell out of there so they can go join a raid on the new primals. >_>]
    You said it best.
    (1)
    Last edited by Firon; 06-29-2012 at 12:11 PM.

  3. #103
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Firon View Post
    Play the game your way. If ppl wanna tele everywhere let them do it if you wanna walk everywhere you do it.
    I allready made my stance on the "Don't like it don't use it" argument. Wether I use it or not doesn't mean it doesn't effect me and my gameplay experience.
    (0)

  4. #104
    Player
    Celia's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    72
    Character
    Celia Coifiere
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Firon don't you ever ever break Jynx's immersion, because when you mess with the bull you get the horns.
    (0)

  5. #105
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Celia View Post
    Firon don't you ever ever break Jynx's immersion, because when you mess with the bull you get the horns.
    It's more than just a immersion issue but thanks for the baseless speculation.

    *edit*

    Eh whatever I'm done arguing with people on my specific likes/dislikes of the system I'd rather discussion be more ontopic of the idea presented rather than the underlying issue.

    I don't see why both camps can't get something. Hell I think anima ports have a place in the game just that they should be earned and could be a great part of fleshing the world lore out. People are always saying they want quests with good rewards.

    Is being able to teleport to a zone not a good reward? Sure as hell beats Cotton Keks if you ask me.
    (0)
    Last edited by Jynx; 06-29-2012 at 02:15 PM.

  6. #106
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jynx View Post
    I don't see why both camps can't get something. Hell I think anima ports have a place in the game just that they should be earned and could be a great part of fleshing the world lore out. People are always saying they want quests with good rewards.

    Is being able to teleport to a zone not a good reward? Sure as hell beats Cotton Keks if you ask me.
    In reference to rewarded ability to teleport, that's still basically the same problem as before. It becomes a one-time thing, just as running to and touching a node is now.

    (I would still prefer that people couldn't get a node from being party-teleported to it. Even if able to teleport to it, they should have to leave the region (if having another node in the greater region) or greater region and re-enter to grab the node for their own teleporting.)

    If you want a teleport system that doesn't take away from the feel of the world, that can be done by other means than restricting it in it's old spectrum. The following are some examples; I don't expect that these ideas are very good, but I'd appreciate feedback on them.

    1. Can set a teleport at any location, but you have a limited number of places you can teleport to. These places can be switched out at any time, but that requires traveling to them.Pragmatists may take camps for those places, while others might take favorite vantage points or hunting spots.

    2. You spend increased anima in order to increase your precision of teleport. Aim for a camp, spend little, and it's a hike to get there. Spend the full amount, and you're straight at the camp. Arrive with a 30-second or so fading stealth buff so you don't get immediately ganked by monsters on arrival. Attuned ("favorite") camps have increased precision / less anima cost.

    3. Anima cost based on range to destination and more aether gates added. Anima cost reduced when teleporting from a gate or node.

    Just trying to keep on topic. Any feedback would be helpful.
    (0)
    Last edited by Shurrikhan; 06-29-2012 at 05:45 PM.

  7. 06-30-2012 06:05 AM

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