Quote Originally Posted by Duelle View Post
You mean something along the lines of the loot for this boss, where certain drops can only be seen if you kill it in hard mode.
More or less. But take it one step further. The Easy drops don't drop on Hard mode! So there's still reason to do Easy mode (also prolongs the life of content).

Furthermore, let's invent a random content as example, say an attack in an Imperial prision, you can get a few drops: Magitek Gloves (Easy Mode drop), Magitek Armor (Normal Mode drop) and the infamous Gunhalberd (Hard Mode drop).

Say Magitek Gloves gives +20 ATK and +10 Crit Rate with Set Bonus(3): +200 HP, +20 ATK.
And Magitek Armor has +5 VIT, +30 Evasion and Set Bonus(3): +5 VIT, +10 STR
And the Gunhalberd has 42 DPS, +20 STR, +50 Crit Power and +20 Crit Rate
The trick? Three drops, the weaker drops have a set bonus, all three of them are part of the set!

So there's reason to do the Easy Mode, getting not just a weaker drop (that cannot be directly compared with the other drops of that instance, hands slot is not the body slot is not the main hand slot, but is theoretically inferior to other high-end gloves), but also a weaker drop that WILL become powerful once coupled with the Hard Mode drop.

That would definitely be the best sort of loot spreadout for the different difficulties.

Now pretend that the numbers I used somehow express what my words said, because i'm bad with numbers on this game.