You mean something along the lines of the loot for this boss, where certain drops can only be seen if you kill it in hard mode.



You mean something along the lines of the loot for this boss, where certain drops can only be seen if you kill it in hard mode.Which is in fact a pretty neat solution for multiple difficulty settings and their rewards. Any one content COULD have Easy/Normal/Hard, and each of those difficulties have their own unique rewards, which cannot be compared to eachother. So theoretically everyone would have incentive to run every difficulty.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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