Quote Originally Posted by Skies View Post
Which is in fact a pretty neat solution for multiple difficulty settings and their rewards. Any one content COULD have Easy/Normal/Hard, and each of those difficulties have their own unique rewards, which cannot be compared to eachother. So theoretically everyone would have incentive to run every difficulty.
You mean something along the lines of the loot for this boss, where certain drops can only be seen if you kill it in hard mode.