Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 95
  1. #61
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by drivendawn View Post
    Then please elaborate, with what you think. Taking that one piece hard mode gear that Yusuke submitted and adding it up with the rest of the set that's similarly adjusted is actually a lot! If +6 to +10 extra on each stat of each piece of gear is what you had in mind then, yes; That would be night and day differences to me and very OP.
    5 MP increase across 5 peices of gear is +25 mp. What can you do with 25 MP.
    Increase in 3 INT for (at best) 5 peices of gear is 15. You don't notice 15 INT.
    I can keep going but you get my point.

    Look at the difference between any crafted gear even +1 and a double meld and then look at Darklight. Darklight is still ahead. You got +1 Raptorskin Gloves with 50 Attack Power from a double meld? Darklight Gauntlets have that, and more. This is what I'm talking about.
    In this game small stats don't make a big difference, you need big changes to see anything. However, in 2.0 things may change and small changes like +3 here +5 there may actually mean something. Then and only then will it be acceptable.
    (1)

  2. #62
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Yusuke and Driven get it, I dont see why some of you dont? Also if nothing else, how can anything I say be a bad thing. Is like im suggesting chocolate and vanilla and some are angry proclaiming there should only be chocolate. There is plenty of room for both. And Yusuke spelled it out pretty well, I think that his example is prefectly fair and reasonable. And not lowballing it at all. Once those little bit of stats from all peices of gear add up, its a pretty significant increase.


    @Maxthunder: Agree to disagree? Sorry man, when it comes to current content difficulties, I flatly disagree, and there is nothing you could say or do to make me think different. Drops and drop rates are something Im willing to debate on, but Its as I said you are either a badass or a liar when it comes to difficulty topic. I am going to guess that you must be a badass. I am no slouch myself, but I can't look back on the content I have beaten, and beaten repeatedly; and think it was easy. It was hard as nails dude, and I had to kick and fight my way painstakingly to the point that it became easy. There is simply no reason for that. And all I am saying is too give everyone the ability to reasonably complete a dungeon, and currently I find it unreasonable.
    (0)

  3. #63
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Yusuke View Post
    I don't think folks are getting what Amsai is saying. I'm pretty sure that was a small example. That obviously wouldn't be the only stat -- +3 str derp! -- Let's get a better example:

    This is what a normal mode drk/lgt cowl would have -- MP : +120, Enfeebling Magic Potency : +15, Int : +15, Pty : +15, Evasion : -20, Refresh : +3

    This is what a hard mode drk/lgt cowl would have --MP : +125, Enfeebling Magic Potency : +18, Int : +18, Pty : +18, Evasion : -18, Refresh : +4

    Okay. Now... Playing hardmode and getting all of the pieces of gear with the same differences in stats you see in exhibit B above, you'll find that it's quite the noticable difference from the complete set of normal mode gear's stats. At the same time, it's not an unfair difference.
    That wouldn't even be close to a night'n'day example, and honestly wouldn't even be worth doing hardmode for outside of elitist groups that always want their gear maxed. Hell, that's also forgetting the fact that Yoshi has made it clear that U/U gear will never be better than double-melded gear, so even if there was hardcore gear, you can bet it'd be no better than double-melded (or maybe triple-melded) gear.

    Ultimately, the complaints should be about the lack of hardcore gear and hardcore content altogether since aside from the relic (which isn't really hardcore, just mostly RNG-inducing aside from Ifrit Extreme), there has been no hardcore content whatsoever. But no, instead, anyone that mentions how hardcore content could be introduced (often enough, even in a manner to make it accessible to the casual playerbase), there is a "casual" player complaining demanding the game completely catering to the casual market while foregoing the fact the game is already centered around a casual playstyle.
    (0)

  4. #64
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    5 MP increase across 5 peices of gear is +25 mp. What can you do with 25 MP.
    Increase in 3 INT for (at best) 5 peices of gear is 15. You don't notice 15 INT.
    I can keep going but you get my point.

    Look at the difference between any crafted gear even +1 and a double meld and then look at Darklight. Darklight is still ahead. You got +1 Raptorskin Gloves with 50 Attack Power from a double meld? Darklight Gauntlets have that, and more. This is what I'm talking about.
    In this game small stats don't make a big difference, you need big changes to see anything. However, in 2.0 things may change and small changes like +3 here +5 there may actually mean something. Then and only then will it be acceptable.
    The only thing I will agree with is HPs and MPs and Defense, those do need a bit more of a punch up, but the base stats always matter. Saying +15 INT is not noticable is simply not true.
    (0)

  5. #65
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Amsai View Post
    Yusuke and Driven get it, I dont see why some of you dont? Also if nothing else, how can anything I say be a bad thing. Is like im suggesting chocolate and vanilla and some are angry proclaiming there should only be chocolate. There is plenty of room for both. And Yusuke spelled it out pretty well, I think that his example is prefectly fair and reasonable. And not lowballing it at all. Once those little bit of stats from all peices of gear add up, its a pretty significant increase.


    @Maxthunder: Agree to disagree? Sorry man, when it comes to current content difficulties, I flatly disagree, and there is nothing you could say or do to make me think different. Drops and drop rates are something Im willing to debate on, but Its as I said you are either a badass or a liar when it comes to difficulty topic. I am going to guess that you must be a badass. I am no slouch myself, but I can't look back on the content I have beaten, and beaten repeatedly; and think it was easy. It was hard as nails dude, and I had to kick and fight my way painstakingly to the point that it became easy. There is simply no reason for that. And all I am saying is too give everyone the ability to reasonably complete a dungeon, and currently I find it unreasonable.
    No, what you are saying is that casual content drops should be almost as good as hard content drops. I disagree.


    Quote Originally Posted by Amsai View Post
    The only thing I will agree with is HPs and MPs and Defense, those do need a bit more of a punch up, but the base stats always matter. Saying +15 INT is not noticable is simply not true.
    Forgot to put on all my jewlery for and my belt for Ifrit. Mages Ring, INT ring (+15), My Spindel Choker and Serpent Sergeant's Belt. Didn't notice until after the run when I checked my gear,
    (0)
    Last edited by AmyNeudaiz; 06-28-2012 at 10:39 AM.

  6. #66
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Amsai View Post
    The only thing I will agree with is HPs and MPs and Defense, those do need a bit more of a punch up, but the base stats always matter. Saying +15 INT is not noticable is simply not true.
    +15 INT is even less noticeable in FFXIV than it ever was in FFXI; at 50 my BLM has 269 INT, just +15 isn't going to do enough to make it worth getting.

    (Just an FYI: you're sounding like an elitist telling us how that small change is worth it...)
    (0)

  7. #67
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AmyNeudaiz View Post
    That is probably more accurate than my statement in regards to the game being too casual. But with 2.0 there will be a lot of content, (or so they say) and adding hard difficulty only stretches the content. I really don't see a problem with hard modes.
    I don't see a problem with hard modes either. What I have a problem with is dungeon design that gives no visible rewards and shows no sort of progression, hard modes being THE content instead of a branch of content, and hard mode gear being exponentially more powerful than regular mode gear. That's why I'd suggest Normal Mode, Hard Mode and Hard Mode +1 scaling if you absolutely have to have more than two echelons.

    Games like WoW understand this, which is why they're implementing challenge modes for dungeons to see if that provides the challenge the hardcores so desire without upsetting the balance of power (more than the buff-nerf rollercoaster does, anyway).

    *puts on Scholar's Mortarboard*

    For those who didn't know, Challenge Modes are basically much like our speed runs, but with forced stat caps so that your group doesn't out-level or out-stat the dungeon. The rewards include achievements and gear with unique appearances for transmogrification (no stats). Your rewards are determined by the amount of time it would take to clear the dungeon.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #68
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Duelle View Post
    I don't see a problem with hard modes either. What I have a problem with is dungeon design that gives no visible rewards and shows no sort of progression, hard modes being THE content instead of a branch of content, and hard mode gear being exponentially more powerful than regular mode gear. That's why I'd suggest Normal Mode, Hard Mode and Hard Mode +1 scaling if you absolutely have to have more than two echelons.

    Games like WoW understand this, which is why they're implementing challenge modes for dungeons to see if that provides the challenge the hardcores so desire without upsetting the balance of power (more than the buff-nerf rollercoaster does, anyway).

    *puts on Scholar's Mortarboard*

    For those who didn't know, Challenge Modes are basically much like our speed runs, but with forced stat caps so that your group doesn't out-level or out-stat the dungeon. The rewards include achievements and gear with unique appearances for transmogrification (no stats). Your rewards are determined by the amount of time it would take to clear the dungeon.
    Well seeing as they said there will be drops for all difficulties, I don't see the problem.
    (0)

  9. #69
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragon View Post
    That wouldn't even be close to a night'n'day example, and honestly wouldn't even be worth doing hardmode for outside of elitist groups that always want their gear maxed. Hell, that's also forgetting the fact that Yoshi has made it clear that U/U gear will never be better than double-melded gear, so even if there was hardcore gear, you can bet it'd be no better than double-melded (or maybe triple-melded) gear.

    Ultimately, the complaints should be about the lack of hardcore gear and hardcore content altogether since aside from the relic (which isn't really hardcore, just mostly RNG-inducing aside from Ifrit Extreme), there has been no hardcore content whatsoever. But no, instead, anyone that mentions how hardcore content could be introduced (often enough, even in a manner to make it accessible to the casual playerbase), there is a "casual" player complaining demanding the game completely catering to the casual market while foregoing the fact the game is already centered around a casual playstyle.
    I can give you a lot of examples where I would darklight piece over melded piece but if it isn't that obvious to you that's your problem not mine. Also considering the amounts of complaints about the current materia system I wouldn't say that doubled melded will always be better since it may get changed with one day if devs listen to the players.
    (0)

  10. #70
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    5 MP increase across 5 peices of gear is +25 mp. What can you do with 25 MP.
    Increase in 3 INT for (at best) 5 peices of gear is 15. You don't notice 15 INT.
    I can keep going but you get my point.

    Look at the difference between any crafted gear even +1 and a double meld and then look at Darklight. Darklight is still ahead. You got +1 Raptorskin Gloves with 50 Attack Power from a double meld? Darklight Gauntlets have that, and more. This is what I'm talking about.
    In this game small stats don't make a big difference, you need big changes to see anything. However, in 2.0 things may change and small changes like +3 here +5 there may actually mean something. Then and only then will it be acceptable.
    Yes, maybe abit more on mp,and yes i was going with that based on if stats are fixed in 2.0 as i hope they would be.
    (0)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast