Quote Originally Posted by Duelle View Post
Not really. 1.0's launch mistake was trying to force people to play casually. That's why surplus and fatigue were implemented in the first place. Poor stat presentation and an obviously unpolished game system just aggravated the problem.

As far as what they're going now, the only reason they're doing that is because the game seriously lacks content with reasonably rewards and pacing. Anyone who can look beyond their nose knows this. Why design 11 dungeons with multiple bosses spread throughout the 1-50 leveling process for a game that will vanish once 2.0 hits?
That is probably more accurate than my statement in regards to the game being too casual. But with 2.0 there will be a lot of content, (or so they say) and adding hard difficulty only stretches the content. I really don't see a problem with hard modes.

Quote Originally Posted by Amsai View Post
Focusing a bit too much on little things. I did say my example was a simple EXAMPLE.

Actually there are many more casuals than there are hardcore, and you cant account for a small sampling of this games already small population even if that wasnt the case. So Im pretty damn sure my promise atill holds for the silent majority. Nice try though.

And NO, the game didnt almost die due to catering to casuals LOL. It was because the game was an abomiantion and unplayable. The other major reason was because the classes lacked uniqueness and everyone could be All-in-Ones.

Leave it to the Dev team.................. Yes becasue the last one did a bang up job didnt they?

Next!
An example is still an example and I disagree with your example. I also fail to see how I am "focusing on the little things". From what I understand you are trying to argue for the difficulty level should almost not at all reflect the quality of the gear and I disagree with that intensly.

And so what you are saying is that minorities shouldn't get equal treatment? You're saying that just because more people thats subscribe are casual, that hardcore players should be ignored? Well that shows your bias.

Also, I didn't say the game almost died because they catered to casuals. I said it was mearly a nail in a coffin that was almost closed shut before Yoshi.

And to your "leave it to the last one" it's almost entirely the same dev team. The games state wasn't their fault either. They had to adhere to the dev director Tanaka who had an unfinished vision of a game, which it wasn't his fault either. It was the people in charge who made them push out the game before it was ready. But 2.0 won't be pushed out before it's ready seeing as they learned their lesson.

/insert word insinuating that I've "beaten" you