Hrm... Aren't skill trees quest-based and called Jobs in this game?
I mean, that's what it looks like to me.
Hrm... Aren't skill trees quest-based and called Jobs in this game?
I mean, that's what it looks like to me.
How I see skill-tree is that you earn points during killing a enemy or level up and you buy with the points the next skill you want. You choose yourself what skill you want to learn next (as soon as you saved up enough points).
There are skill tree models where you can learn every skill if you grind enough over time:
FF Tactics
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FF XII
And there are skill tree models where you can't learn every skill and have to choose which skill you want for your end build
Ragnarok online
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Last edited by Felis; 06-28-2012 at 09:26 PM.
Skill Trees are kinda limiting, but I like the idea of further progression through stat points and upgrading spells and such.FF Tactics This would be sweet
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FF XII This would also be sweet, if you take out all extra stat bonuses and traits
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I'm excited to see what kind of system appears in 2.0.
For now, even though you can level all classes and cross class 60% of skills and yet all classes/jobs are IMO well balanced, why ruin a good thing.
Cookie cutter builds will always be the norm as long as you can just google "FFXIV Best BLM Build"
On a side note: A guy I work with is big into a certain game "OWO" Did you know you can just go to a website, type in your class and it will tell you what skills you need to have to maximize your potential?
Then when you have all your skills done you can type in your current gear setup, and it will tell you what pieces you need to change, and where and how to get them.
We barely know what the stats even do in this game, so I can understand some peoples frustrations (sarcasm)
Last edited by Judge_Xero; 06-29-2012 at 12:52 AM.
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